[x3d-public] [x3dom-developers] ElevationGrid for the modern age

Michalis Kamburelis michalis.kambi at gmail.com
Sat Jan 31 16:14:37 PST 2015


> If you or others have a good example scene or two that can be released as
> part of the Web3D Consortium's open-source example archives, that would be
> an important step towards encouraging support.  Probably would land in the
> Basic archives somewhere.

My testcases on
http://castle-engine.sourceforge.net/x3d_multi_texturing.php were
specifically released as public domain (including data, i.e. images
and movies inside) in the hopes of getting included in official X3D
example/testcase archive :) Please do use them.

It is *very* good to know that the issue is still on the roadmap of
next X3D version, thanks :) The lack of any actual change in the X3D
spec, after I reported the problems of multi-texturing a couple of
times, on the mailing list and as spec comments, and prepared test
cases... well, it was discouraging, to be honest. It is also made me
unsure about joining the consortium --- as I wanted to see first that
anyone can contribute useful improvements to the X3D spec, not just
people that officially joined the consortium (and signed some papers
and paid some fee).

Maybe I gave up too quickly:) Thanks for the good words,
Michalis



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