[x3d-public] [source] Xj3D node inventory

Leonard Daly Leonard.Daly at realism.com
Thu Jul 30 10:54:03 PDT 2015


On 7/28/2015 10:14 PM, Richard F. Puk wrote:
> Hi --
>
> Please note that all of the "Geoxxx" nodes are part of the Extended Geospatial component specification. It would be interesting to find out how completely they are implemented.

Dick,

Did you get an answer to this questions? If not, is it an appropriate 
topic for the X3D WG meeting next week.


Leonard Daly




>
>    -- Dick
>
> /******************************************
> | Richard F. Puk, Ph.D., President
> | Intelligraphics Incorporated
> | 7644 Cortina Court
> | Carlsbad, CA  92009-8206
> | Tel: +1-760-753-9027  Mobile:  +1-760-809-9027
> | Email:  puk at igraphics.com
> \******************************************
>
>
>
>
> -----Original Message-----
> From: source [mailto:source-bounces at web3d.org] On Behalf Of Don Brutzman
> Sent: Tuesday, July 28, 2015 5:47 PM
> To: source at web3d.org; X3D Graphics public mailing list
> Subject: [source] Xj3D node inventory
>
> Terry added another node to Xj3D today:  MetadataBoolean.  Checked into trunk.
>
> Decided to take inventory of Xj3D node support.  We applied a filter to Javadoc for package org.web3d.vrml.renderer.ogl.nodes.(componentName).OGL(nodeName) and got a list of implemented nodes.  Added as column J to attached spreadsheet.
>
> Current support is 171 of 251 nodes, or 68% coverage.  Not bad.  Plenty of room for further contributions & improvement.
>
> =====================================
>
> Interestingly, also found the following experimental nodes with at-least-partial support.  Some of these look like preliminary versions of missing nodes.  Others look like they might be suitable additions to the X3D specification someday.
>
> CustomViewport
> Edge
> Face
> FixedViewport
> GamepadSensor
> GeoECParameters
> GeoLCCParameters
> GeoLCE3DParameters
> GeoLocalTangentParameters
> GeoLSR3DParameters
> GeoLTSEParameters
> GeoMParameters
> GeoObliqueMercatorParameters
> GeoPSParameters
> GeoReferenceSurfaceInfo
> GeoSRFInstance
> GeoSRFParametersInfo
> GeoSRFSet
> GeoSRFTemplate
> GeoTMParameters
> GravityPhysicsModel
> JoystickSensor
> LinePicker
> MatrixTransform
> MidiSource
> PointBREP
> PointPicker
> PointProperties
> PrimitivePicker
> ProportionalViewport
> RenderedTexture
> ScreenMarker
> ShellBREP
> TimeController
> VolumePicker
> WheelSensor
> Wire
> WireBREP
>
> =====================================
>
> Finally, here is the missing node list:
>
> ArcClose2D
> BlendedVolumeStyle
> BoundaryEnhancementVolumeStyle
> BoundedPhysicsModel
> CartoonVolumeStyle
> Circle2D
> ColorChaser
> ColorDamper
> ComposedCubeMapTexture
> ComposedShader
> ComposedVolumeStyle
> ConeEmitter
> CoordinateChaser
> CoordinateDamper
> CoordinateDouble
> EaseInEaseOut
> EdgeEnhancementVolumeStyle
> EXPORT
> FillProperties
> FloatVertexAttribute
> ForcePhysicsModel
> GeneratedCubeMapTexture
> GeoProximitySensor
> ImageCubeMapTexture
> ImageTexture3D
> IMPORT
> IsoSurfaceVolumeData
> Layout
> LayoutGroup
> LayoutLayer
> LinePickSensor
> Matrix3VertexAttribute
> Matrix4VertexAttribute
> NurbsOrientationInterpolator
> NurbsPositionInterpolator
> NurbsSet
> NurbsSurfaceInterpolator
> NurbsSweptSurface
> NurbsSwungSurface
> NurbsTextureCoordinate
> OpacityMapVolumeStyle
> OrientationChaser
> OrientationDamper
> PackagedShader
> PointPickSensor
> PositionChaser
> PositionChaser2D
> PositionDamper
> PositionDamper2D
> PrimitivePickSensor
> ProgramShader
> ProjectionVolumeStyle
> ReceiverPdu
> ScalarChaser
> ScalarDamper
> ScreenFontStyle
> ScreenGroup
> SegmentedVolumeData
> ShadedVolumeStyle
> ShaderPart
> ShaderProgram
> SignalPdu
> SilhouetteEnhancementVolumeStyle
> SplinePositionInterpolator
> SplinePositionInterpolator2D
> SplineScalarInterpolator
> SquadOrientationInterpolator
> SurfaceEmitter
> TexCoordChaser2D
> TexCoordDamper2D
> TextureTransformMatrix3D
> ToneMappedVolumeStyle
> TransformSensor
> TransmitterPdu
> UNIT
> ViewpointGroup
> Viewport
> VolumeData
> VolumeEmitter
> VolumePickSensor
>
> =====================================
>
> Further details and status maintained at
>
> 	https://savage.nps.edu/Savage/developers.html#Xj3D
>
> Have fun with Xj3D!
>
> all the best, Don


-- 
*Leonard Daly*
3D Systems & Cloud Consultant
X3D Co-Chair
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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