[x3d-public] [h-anim] H-anim implementation (with physics) is up and running with details explained

Joe D Williams joedwil at earthlink.net
Fri Oct 2 13:19:43 PDT 2015


>
http://hcilab.uniud.it/images/stories/publications/2005-01/VirtualHumanArchitecture_WEB3D05.pdf


Good progress. Checking back in the old hamin specs annexs.


https://isbweb.org/images/documents/standards/Wu%20et%20al%20J%20Biomech%2035%20%282002%29%20543%E2%80%93548.pdf

sent to me by William Glascoe.

This is a top point. What is the motion model for a Joint? Same 
forward and inverse? With stress?
Finally, for best fidelity and analysis, each joint must have a kind 
of rotation+translation model. The before animation is always 0 0 1 0 
and 0 0 0 with respect to the joint center then a 'standard' joint 
center translation and rotation takes place.

Notice existing motion model parameters. What to add and how to define 
common model(s)?

Thanks and Best,
Joe



----- Original Message ----- 
From: "Sven-Erik Tiberg" <Sven-Erik.Tiberg at ltu.se>
To: "Sven-Erik Tiberg" <Sven-Erik.Tiberg at ltu.se>; "Joe D Williams" 
<joedwil at earthlink.net>; "Athanasios Malamos" 
<athanasios.malamos at gmail.com>; "Myeong Won Lee" <mwlee at suwon.ac.kr>; 
"Humanoid Animation (H-Anim) Working Group" <h-anim at web3d.org>; "Don 
Brutzman" <brutzman at nps.edu>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Wednesday, September 23, 2015 11:38 PM
Subject: RE: [x3d-public] [h-anim] H-anim implementation (with 
physics) is up and running with details explained


http://hcilab.uniud.it/images/stories/publications/2005-01/VirtualHumanArchitecture_WEB3D05.pdf


-----Original Message-----
From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of 
Sven-Erik Tiberg
Sent: den 24 september 2015 08:37
To: Joe D Williams; Athanasios Malamos; Myeong Won Lee; Humanoid 
Animation (H-Anim) Working Group; Don Brutzman
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] [h-anim] H-anim implementation (with 
physics) is up and running with details explained

Hi
Great  work.
Any ideas on inverse kinetics script.
/Sven-Erik Tiberg

-----Original Message-----
From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of 
Joe D Williams
Sent: den 1 augusti 2015 23:30
To: Joe D Williams; Athanasios Malamos; Myeong Won Lee; Humanoid 
Animation (H-Anim) Working Group; Don Brutzman
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] [h-anim] H-anim implementation (with 
physics) is up and running with details explained

I think the animation is not producing what I expected, The character 
remains in te center of the screen.
I think this is because you are correctly transforming the hanimroot 
node to move the skeleton and since the Chul ( and other) 
"hanim_HumanoidRoot' center='0 36 -0.008798'" Y dimension is not 
realistic, the model will not perform as expected with human-scale 
transformations of the skeleton root joint.

Thanks Again,
Joe


----- Original Message -----
From: "Joe D Williams" <joedwil at earthlink.net>
To: "Athanasios Malamos" <athanasios.malamos at gmail.com>; "Myeong Won 
Lee" <mwlee at suwon.ac.kr>; "Humanoid Animation (H-Anim) Working Group"
<h-anim at web3d.org>; "Don Brutzman" <brutzman at nps.edu>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Saturday, August 01, 2015 1:11 PM
Subject: Re: [h-anim] H-anim implementation (with physics) is up and 
running with details explained


> Hey, I really like this a lot.
> http://medialab.teicrete.gr/minipages/H-Anim/X3DOM_Physics.pdf
> it builds on all we have been doing with HAnim.
> All Best,
> Joe
>
> ----- Original Message -----
> From: "Don Brutzman" <brutzman at nps.edu>
> To: "Athanasios Malamos" <athanasios.malamos at gmail.com>; "Myeong Won
> Lee" <mwlee at suwon.ac.kr>; "Humanoid Animation (H-Anim) Working 
> Group"
> <h-anim at web3d.org>
> Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
> Sent: Wednesday, July 29, 2015 5:24 PM
> Subject: [h-anim] H-anim implementation (with physics) is up and
> running with details explained
>
>
>> Dear H-Anim colleagues:  here is important work by  Dr. Athanasios 
>> G.
>> Malamos' TEI Multimedia Lab in Crete.  It shows H-Anim models in 
>> X3D
>> (originally produced by Dr. Myeong Won Lee's group at Suwon
>> University Korea) integrated with the Rigid Body Physics component.
>>
>> On 7/29/2015 1:41 AM, Athanasios Malamos wrote:
>>> please try the link below
>>>
>>> http://medialab.teicrete.gr/minipages/H-Anim/
>>>
>>> Dr. Athanasios G. Malamos
>>> Associate Professor
>>> Multimedia Laboratory
>>> Department of Informatics Engineering School of Applied Technology
>>> Technological Educational Institute of Crete
>>> amalamos at ie.teicrete.gr, athanasios.malamos at gmail.com
>>> http://www.medialab.teicrete.gr
>>
>> You can "drag and drop" these rag-doll models to observe rigid-body
>> physics interacting across joints.  All implemented using X3DOM.
>> Wow!
>>
>> Presentation also provided on that site... direct link:
>>
>> http://medialab.teicrete.gr/minipages/H-Anim/X3DOM_Physics.pdf
>>
>> This made an excellent showcase demo during the Web3D 2015
>> Conference.  Photos tweeted and available at
>>
>> https://twitter.com/Web3DConsortium/status/612292292469260288
>>
>> all the best, Don
>> --
>> Don Brutzman  Naval Postgraduate School, Code USW/Br 
>> brutzman at nps.edu
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>>
>> _______________________________________________
>> h-anim mailing list
>> h-anim at web3d.org
>> http://web3d.org/mailman/listinfo/h-anim_web3d.org
>


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