[x3d-public] Evolution of X3D: Help Design the Future
Leonard Daly
web3d at realism.com
Thu Sep 10 14:19:33 PDT 2015
For 20 years, the Web3D Consortium has developed and maintained a open,
royalty free, ISO ratified and well documented standardized markup
language for transmitting and displaying 3D content on the web called
X3D. As 3D content creation and use is now fast becoming democratized by
significant advances in software and hardware, the Consortium wants to
continue to evolve the standard to protect content creators from vendor
lock-in and high value and archival 3D content from file format
obsolescence.
We would like to know:
1: What features and/or functionality are missing from the current
standard
(http://tools.realism.com/forums/x3d-evolution/what-features-andor-functionality-are-missing-current-standard)
2: Who or what groups you think would best benefit from this standard
(http://tools.realism.com/forums/x3d-evolution/who-or-what-groups-you-think-would-best-benefit-standard)
The general discussion forum is at
http://tools.realism.com/forums/x3d-evolution
* The existing X3D standard (X3D Abstract - ISO/IEC 19775-1:2013)
-
http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/Architecture.html
- Examples: http://www.web3d.org/x3d/content/examples/Basic/
* X3DOM - a popular WebGL implementation
- www.x3dom.org
- Examples: http://www.x3dom.org/examples/
You can freely participate by asking questions, posing use-cases, or
providing solutions or examples. All discussion are publicly viewable.
Do not post material that is protected (either by license or as
proprietary). You can email me privately web3d at realism.com if you have
questions or non-public comments.
Thank you for taking the time to provide your input so we can continue
to serve an ever growing 3D web community with a free and open
alternative to proprietary solutions.
--
*Leonard Daly*
X3D Co-Chair
Cloud Consultant
President, Daly Realism - /Creating the Future/
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