[x3d-public] [x3d] Goals for V4

Roy Walmsley roy.walmsley at ntlworld.com
Tue Sep 15 13:54:10 PDT 2015


Len,

 

I have looked through your goals and would like to comment on your goal 4 – compatibility with V3.3.

 

I would say that the goal should be to maximise compatibility with V3.3. I would also be very interested to hear in what way you think compatibility might be broken. I suspect one would be the event model. I have a germ of an idea about that.

 

I would like to see, if at all possible, a situation where my development X3D V3.3 in C++ can also handle what is carried over to V4 (obviously extensions would be required for new features) without needing a converter. Perhaps this is a goal we can aim for together.

 

Regards,

 

Roy

 

From: x3d [mailto:x3d-bounces at web3d.org] On Behalf Of Leonard Daly
Sent: 15 September 2015 01:18
To: 'x3D WG'; x3d-public at web3d.org
Subject: [x3d] Goals for V4

 

I have been developing several ideas for X3D V4 to align X3D with current development practice while maintaining important links to the past. I have posted my goals for my work at http://realism.com/blog/declaractive-3d-goals (also listed below). There is public comment capability at http://tools.realism.com/forums/x3d-evolution/declaractive-3d-goals

1.	Very long life to support physical objects with long lifespans (e.g., industrial & transportation facilities)
2.	Runs directly in browser without the need for plug-ins
3.	Not required to run in a browser
4.	Compatible with existing X3D V3.3 standard
Note that this does not require full backwards compatibility; but the ability to handle pre V4 content, perhaps with a converter.
5.	Allows for creation, storage, and use of content in a manner consistent with current and anticipated future practices
6.	Runs on as wide of variety as possible of devices capable of displaying 3D content

 

-- 
Leonard Daly
X3D Co-Chair
Cloud Consultant
President, Daly Realism - Creating the Future 

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