[x3d-public] 360 Video
doug sanden
highaspirations at hotmail.com
Wed Apr 6 15:28:39 PDT 2016
In one native browser you can put side='left' ie
<Transform side='left'>
.. shows in the left side only..
</Transform>
<Transform side='right'>
..shows in the right side only..
</Transform>
Q. how does the video look?
If its side-by-side in the same frame, then you'd have different texture coords for left and right side.
>
>
> From: x3d-public <x3d-public-bounces at web3d.org> on behalf of Leonard
> Daly <web3d at realism.com>
> Sent: April 6, 2016 3:33 PM
> To: X3D Graphics public mailing list; x3dom-users at lists.sourceforge.net
> Subject: [x3d-public] 360 Video
>
> VR Video aka 360 Video is video that occupies all 4pi steradians of
> view about the user. These videos come in stereo (3D) or mono. The
> stereo movies need to be played through a device that generates a left
> and right image and is typically viewed through Cardboard, GearVR, or
> equivalent. This video is available on YouTube and several other
> sources.
>
> X3D provides a MovieTexture node that will display a video as a
> texture. To make X3D more interesting (and usable) for VR
> applications, support for this format is needed. The video is
> frequently played on the inside of a sphere and the device's motion
> sensors are used to provide orientation to the display.
>
> Should X3D V4 have this capability?
> Should a video-sphere be automatically provided?
> Should a developer be able to choose a different screen-surface
> geometry?
>
>
>
> --
> Leonard Daly
> X3D Co-Chair
> Cloud Consultant
> President, Daly Realism - Creating the Future
>
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