[x3d-public] Stereographic Displays

Andreas Plesch andreasplesch at gmail.com
Thu Apr 7 10:05:23 PDT 2016


Avalon has view modifiers:

http://doc.instantreality.org/documentation/nodetype/StereoViewModifier/

which are applied to a view area which is a portion of the render window
and defined in an Engine component:

http://doc.instantreality.org/documentation/component/Engine/

The Engine component deals with scene independant configuration.

A view area is linked to Viewpoints in the scene.

What is there to learn from this approach ? Decoupling of render mode from
scene content ?

Not sure, just wanted to share.

-Andreas

Date: Wed, 6 Apr 2016 10:03:37 -0700
> From: Leonard Daly <web3d at realism.com>
> To: X3D Graphics public mailing list <x3d-public at web3d.org>,
>         "x3dom-users at lists.sourceforge.net"
>         <x3dom-users at lists.sourceforge.net>
> Subject: [x3d-public] Stereographic Displays
> Message-ID: <57054169.5070702 at realism.com>
> Content-Type: text/plain; charset="utf-8"; Format="flowed"
>
> This is related but not identical to my previous message "Mobile
> Responsive Navigation"
>
> Using shaders it is possible to construct a stereographic display so
> that a user can "see" in 3D. This can be assisted with tools such as
> Cardboard, Oculus, GearVR, or many other items. I wrote a blog post on
> this and how to create the various pieces at
> http://realism.com/blog/3d-google-cardboard. The code that does the
> stereographic display is fully X3D as expanded by X3DOM to support
> certain features.
>
> I feel that this capability is important to include directly in X3D V4.
> This is a means of viewing, so my initial thought would be that this
> would be an addition to the Viewpoint node. This method of generating
> stereographics does require changes to the scene graph, so it might be
> better to have a new node - StereoViewpont.
>
> The fields this nodes appears to require are:
>    SFFloat [in,out] interpupillaryDistance 0.03
>    <reference to scene or scene-fragment that is to be viewed in stereo>
>
> There might be other fields (for example depth-of-field, zoom, etc.).
> For mobile devices it is also necessary to handle device motion, so
> whatever is defined needs to support mobile device tracking.
>
>
> Comments?
>
> --
> *Leonard Daly*
> X3D Co-Chair
> Cloud Consultant
> President, Daly Realism - /Creating the Future/
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