[x3d-public] H-Anim examples need work to bring up to QAstandards.

Joe D Williams joedwil at earthlink.net
Wed Apr 27 19:26:08 PDT 2016


Hey Don, I'm sort of out of phone contact now but will help you workon 
these if you wish.
All Best,
Joe

----- Original Message ----- 
From: "Don Brutzman" <brutzman at nps.edu>
To: "John Carlson" <yottzumm at gmail.com>; "Roy Walmsley" 
<roy.walmsley at ntlworld.com>
Cc: "Humanoid Animation (H-Anim) Working Group" <h-anim at web3d.org>; 
"X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Thursday, April 07, 2016 10:01 AM
Subject: Re: [x3d-public] H-Anim examples need work to bring up to 
QAstandards.


> cc: H-anim working group
>
> On 4/3/2016 10:45 PM, John Carlson wrote:
>> These H-Anim examples in the X3D Resources Examples found here:
>>
>> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/
>>
>> Need to be brought up to snuff with QA and XML Schematron,  I 
>> believe.  Volunteers who know H-Anim?  We may want to maintain 
>> existing versions if that is possible and still go through 
>> schematron.
>>
>> Whoever’s controlling these models should actually decide if the 
>> work should be done (they may be purposefully bad examples).  I’ve 
>> run through schematron, but I’m not knowledgeable enough about 
>> H-Anim to do the job yet (and I don’t have write access to the 
>> repository yet).
>>
>> IDK if we need a different stylesheet to translate these examples 
>> to JSON.
>>
>> Thanks,
>>
>> John
>>
>> AllenDutton.x3d
>> AllenDuttonBlurryMotion.x3d
>> BoxMan.x3d
>> DiamondManLOA-0.x3d
>> DiamondManLOA-1.x3d
>> DiamondManLOA-2.x3d
>> HAnimSpecificationLOA3Illustrated.x3d
>> HAnimSpecificationLOA3Invisible.x3d
>> HAnimSpecificationLOA3Motion.x3d
>> NancyNativeTags.x3d
>
> Most should be OK - AllenDuttonBlurryMotion.x3d is intentionally 
> incorrect, it was retained because the "bug" had an interesting side 
> effect.
>
> Good discussion today with you and Roy, identifying errors in 
> examples (Viewpoint under HAnimHumanoid must actually be wrapped 
> within HAnimSite). Will fix and also add better tests.
>
> I will have to talk a deeper look at each of these scenes. Thank you 
> for reporting them.
>
> all the best, Don
> -- 
> Don Brutzman  Naval Postgraduate School, Code USW/Br 
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA 
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics 
> http://faculty.nps.edu/brutzman
>
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