[x3d-public] Proper IFS creaseAngle default

Leonard Daly Leonard.Daly at realism.com
Wed Aug 3 10:52:28 PDT 2016


On 8/3/2016 9:37 AM, Mitchell Williams wrote:
>
> The current default creaseAngle in IndexedFaceSet is 0.  The problem 
> is that 3DS Max does not include creaseAngle when it exports VRML or 
> X3D.  As a result a sphere mesh would look faceted and would any other 
> 3d mesh.
>
> I am considering our own default value for creaseAngle to be .5 
> radians.  Users can still override our default value.
>
> Does anyone have a better number or justification for setting creaseAngle?
>

Mitch,

A lot depends on how smooth you want objects to be. Since this you are 
looking at models exported from Max, what does Max do when it displays 
the model? I would think that you would want your default to be as close 
as possible to what the artist sees during the modeling process.


Leonard Daly



> Mitch
>
> Mitch Williams
>
> 310-809-4836 (outside line)
>
>
>
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-- 
*Leonard Daly*
3D Systems & Cloud Consultant
X3D Co-Chair on Sabbatical
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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