[x3d-public] UNIT statement syntax?

Roy Walmsley roy.walmsley at ntlworld.com
Mon Aug 8 10:15:23 PDT 2016


Seva,

Your observations mirror those previously reported on this topic. There is
an existing Mantis issue for this - Issue 851. During a working group
meeting held 14th October 2015 it was agreed that there should be a new
clause "Encoding of statements" inserted after clause 6 "Encoding of nodes"
in ISO/IEC 19776-1 for the next version. This will cover all the points you
raised.

If there is anything specific we can help you with in the meantime, please
do not hesitate to ask.

Thanks for the comments - keep them coming!!

Regards,

Roy

-----Original Message-----
From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of
Alekseyev, Vsevolod (NIH/NIAID) [E]
Sent: 08 August 2016 16:41
To: x3d-public at web3d.org
Subject: [x3d-public] UNIT statement syntax?

Neither X3D standard (ISO 19775:2013), nor the X3D XML encoding standard
(ISO 19776-1:2015) seem to contain the syntax of the UNIT statement.

In the X3D standard, under Core component, section 7.2.5.5 talks about the
UNIT statement. The wording goes

"A change in a base unit is specified by UNIT statements at the top of the
file preceding any element content but in the statement order specified in
7.2.5.1 Organization. The form of the UNIT statement is:

UNIT <category> <name> <conversionFactor>"

The specified string is clearly not how it's supposed to go in an XML
document. Especially if you consider the following section, 7.2.5.6, which
specifies the syntax for META as "META <key> <data>". If you look at the XML
encoding standard, there's no explicit syntax for neither of those
statements, but there's an example for meta in section 4.2.3: "<meta
name='description' content='X3D scene header and prototype syntax examples.
'/>" As you can see, neither "key" nor "data" parameter names translate
directly into XML attribute names. For all we know, the "category", "name",
and "conversionFactor" parameters of UNIT might as well correspond to XML
attributes "type", "alias", and "coefficient".

In general, the expected format of the X3D <head> element is practically
undocumented. Section 4.3.2 of the XML Encoding standard mentions that an
XML file may contain a "single optional head element which can contain
component, unit, and metadata information (as described 4.3.1 XML
encoding)", but section 4.3.1 doesn't mention neither meta, nor component,
nor unit.

In my specific case, UNIT became relevant because I'm working on an X3D
implementation for a piece of 3D printing software. In a Web browser
context, absolute values of coordinates are practically meaningless, because
the display scale factor is transient and can be changed by the user any
moment. Meanwhile, in a 3D printing context, retaining the intended object
size is extremely relevant.




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