[x3d-public] loading DOM VRML Script. Cobweb enhancement?

John Carlson yottzumm at gmail.com
Sat Dec 3 22:40:00 PST 2016


Again, the X3D JSON Loader is a proof of concept patch until we get full
JSON support in Cobweb and X3DOM, if desired.

On Dec 4, 2016 1:24 AM, "John Carlson" <yottzumm at gmail.com> wrote:

> Because I may not have the full x3d examples downloaded.   And I do want
> to test to see if JSON inclusion works.
>
> On Dec 2, 2016 3:04 PM, "Andreas Plesch" <andreasplesch at gmail.com> wrote:
>
>> Hi John,
>>
>> I tried a bit to load gears.json with X3DJSONLD:
>>
>> https://raw.githubusercontent.com/andreasplesch/X3DJSONLD/ma
>> ster/AP_minimal_JSLD.html
>>
>> But even before any script parsing/loading, there is a problem with the
>> ExternProtoDeclare node in gears.json. It has a url field to Rotor.x3d
>> which is replaced by the json loader with Rotor.json before being handed
>> off to cobweb with importDocument(). Cobweb does not know what to do with
>> the Rotor.json file and gives up.
>>
>> Why modify the url field value ? If the scene author wants to use a .json
>> encoded scene, she will put it in  the url field just like a .wrl encoded
>> scene.
>>
>> On another note, I agree that eval() cannot be avoided if script should
>> be supported. cobweb itself also uses eval() (after some setup and
>> massaging) to run the x3d script.
>>
>> type="application/x-vrmlscript" is necessary because without it the web
>> browser will try to run the script "as is" as soon as it gets appended to
>> the page DOM. When cobweb gets a chance to check for the type attribute, it
>> is already too late. So it cannot use the attribute to prevent it from
>> running. It can only not reject it which is what it does.
>>
>> -Andreas
>>
>>
>> On Thu, Dec 1, 2016 at 1:02 AM, <yottzumm at gmail.com> wrote:
>>
>>> It appears that Cobweb is fouled up with DOM loading of scripts, even
>>> with the additional name value pair.  See gears.x3d/gears.json and load DOM
>>> through importDocument.  And independent test would help.  I am not sure
>>> which of my X3DCanvases gets loaded first and I am using absolute indexing,
>>> so it could be the XML loaded one that is failing.  Basically, we need a
>>> good way to load scripts coming in through JSON I think, and the only real
>>> way I know how to do it is eval or cobweb with JSON to XML conversion and
>>> VRMLscript.  If Cobweb could use the VRMLscript from JSON or DOM, that
>>> might be ideal.
>>>
>>>
>>>
>>> This is with cobweb 2.4.
>>>
>>>
>>>
>>> John
>>>
>>>
>>>
>>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>>> Windows 10
>>>
>>>
>>>
>>> *From: *yottzumm at gmail.com
>>> *Sent: *Thursday, December 1, 2016 12:32 AM
>>> *To: *Andreas Plesch <andreasplesch at gmail.com>; Don Brutzman
>>> <brutzman at nps.edu>; Roy Walmsley <roy.walmsley at ntlworld.com>
>>> *Subject: *FW: loading X3D DOM. Latest Cobweb techniques?
>>>
>>>
>>>
>>> Would it be possible to get a name/value of
>>>
>>>
>>>
>>> "@type" : "application/x-vrmlscript"
>>>
>>>
>>>
>>> On the Script tag in X3D JSON?  I will do some testing here first to see
>>> if it will help.
>>>
>>>
>>>
>>> John
>>>
>>>
>>>
>>> *From: *yottzumm at gmail.com
>>> *Sent: *Thursday, December 1, 2016 12:24 AM
>>> *To: *Andreas Plesch <andreasplesch at gmail.com>
>>> *Subject: *RE: loading X3D DOM. Latest Cobweb techniques?
>>>
>>>
>>>
>>> One thing I noticed once I got both DOM and XML views loaded, was that I
>>> think the DOM VRML script tag was disabled, but the XML one worked.  Was
>>> there some attribute to add to the Script tag to make it work?  Can I add
>>> it in both XML and DOM?  Thanks, John  I will start email search.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>> Andreas Plesch
>> 39 Barbara Rd.
>> Waltham, MA 02453
>>
>
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