[x3d-public] Again: 3d email

John Carlson yottzumm at gmail.com
Tue Dec 20 01:49:31 PST 2016


There are disadvantages to links as well.

Perhaps: lack of transparency as to where link goes on phones.

I am speaking of a limited subset of X3D which does not include Script or
CSS.  Is there a profile without these things we could use?

John

On Dec 19, 2016 11:24 PM, "Webmaster" <webmaster at web3d.org> wrote:

> [Roy, sent from a different account, please see if this makes it to
> x3d-public.]
>
>
> On 12/19/2016 5:45 PM, Don Brutzman wrote:
>
> On 12/19/2016 12:50 PM, John Carlson wrote:
>
> How do we achieve 3d email?  Must the MUA's include x3dom or cobweb as
> part of their source code?
>
>
> Many people still like plain-text email. Most (perhaps all) email clients
> disable all active content, especially JavaScript. Not all CSS works in
> clients either. There are two reasons for this.
> 1) Not all email clients are keeping up with browsers regarding the
> current standards level. Of course, this does not apply for webmail (e.g.,
> GMail)
> 2) Security. An active client can communicate back to the server informing
> the server that the person has read the email and potentially interacted
> with it. Most email clients won't load content that is not in the email for
> the same reason. Until we are ready to address those issues (keeping the
> recipient safe and somewhat anonymous) the Consortium should not be trying
> to make this happen. There are players far larger than we could ever
> imagine that are fighting this battle for just 2D content.
>
> It would be best to use Don's recommendations of putting links in an email
> from screen shots (or equivalent).
>
> Leonard Daly
>
>
>
>
> URL links can work, permissions vary.
>
>     http://x3dgraphics.com/examples/X3dForAdvancedModeling/
> HelloWorldScenes/HelloWorld.x3d
>
>     http://x3dgraphics.com/examples/X3dForAdvancedModeling/
> HelloWorldScenes/HelloWorldIndex.html
>
>     http://x3dgraphics.com/examples/X3dForAdvancedModeling/
> HelloWorldScenes/HelloWorldCobweb.html
>
>     http://x3dgraphics.com/examples/X3dForAdvancedModeling/
> HelloWorldScenes/HelloWorldX3dom.xhtml
>
> Examples attached for current/future testing.
>
> Note that current incarnation of Cobweb only uses url/src to load an
> external X3D scene.  Variations between X3DOM and Cobweb are both great for
> experimentation/testing and also future topics for harmonization/alignment.
>
> Since X3D is embedded within HTML, mail attachments can work with X3DOM if
> allowed by a user's permissions for mail client.  Perhaps we will also need
> Web3D.org as a "trusted" site for Cobweb and X3DOM .js/.css libraries to be
> allowed within enterprise IT systems.
>
> We'll also have to get much smarter and more effective on Cross Origin
> Resource Sharing (CORS) if we want to enable cross-linked content.
>
> Sounds like this topic is far-enough along for its own page on the
> website...
>
> all the best, Don
>
>
> _______________________________________________
> x3d-public mailing listx3d-public at web3d.orghttp://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>
>
>
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