[x3d-public] Fwd: Modifying HTML5 and X3DOM attributes. Templating

John Carlson yottzumm at gmail.com
Fri Feb 5 15:08:43 PST 2016


FYI discussions on X3DOM.

> Begin forwarded message:
> 
> From: John Carlson <john.carlson3 at sbcglobal.net>
> Subject: Modifying HTML5 and X3DOM attributes. Templating
> Date: February 5, 2016 at 6:06:47 PM EST
> To: x3dom mlist <x3dom-users at lists.sourceforge.net>
> 
> So there’s a current going on where we are trying to modify HTML5 and X3DOM attributes, either with straight JavaScript or Templating (via AngularJS).  While the X3D JSON loader does not support modifying attributes that I know of after the fact (well, it *may*), it dos support specifying @class and @id attribute names for later modification with your favorite JavaScript framework.   Templating is likely another issue we need to face.  Who has used templating with X3DOM and what success have they had?  Should X3DOM support templating as part of its core, or should it be done with web components or a framework like Meteor, Angular.js, handlebars, mustache, etc.?
> 
> We need to decide pretty quick whether Protos will be supported in X3DOM (perhaps through a prototype expander on the client and/or server side), otherwise, there will be a massive bifurcation of technology (which may be good) and struggle possibly as people attempt to merge various templating frameworks with X3DOM.
> 
> I think we need to provide an answer which *isn’t* straight JavaScript, and that can be declarative.
> 
> John

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