[x3d-public] Node "TextureMatrixTransform"

Yves Piguet yves.piguet at gmail.com
Wed Feb 17 15:54:45 PST 2016


Hi,

In chapter 33 (Texturing3D Component) of X3D Part 1 v.3.3, section 33.5 mentions a node named "TextureMatrixTransform". I guess it should be "TextureTransformMatrix3D".

A 2D texture matrix transform node (SFMatrix3) would be great to support transforms which cannot be achieved with node "TextureTransform". So would be SFMatrix* types in ECAMScript binding.

Are there errata? A planned revision before v.3.4? Is the archive of this mailing list searchable?

Thanks,

Yves




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