[x3d-public] Node "TextureMatrixTransform"

Michalis Kamburelis michalis.kambi at gmail.com
Fri Feb 19 17:34:37 PST 2016


2016-02-18 0:54 GMT+01:00 Yves Piguet <yves.piguet at gmail.com>:
> A 2D texture matrix transform node (SFMatrix3) would be great to support transforms which cannot be achieved with node "TextureTransform". So would be SFMatrix* types in ECAMScript binding.

At least in view3dscene, all texture transform nodes (including
TextureTransformMatrix3D and TextureTransform3D) work also on 2D
textures. So you can freely use them.

There would really be no reason to disallow them for 2D textures, as
2D texture coordinates are just a special case of 3D (for view3dscene,
for GPU as well).

Regards,
Michalis



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