[x3d-public] PROTO Usefulness Question

Joe D Williams joedwil at earthlink.net
Wed Feb 24 15:20:32 PST 2016


>  I asked this before but I don't think I got any answers.

Well, you did. Helps combining stuffs from different nodes into one 
node.
The part about no scripts allowed is not encouraging..

All Best,
Joe

----- Original Message ----- 
From: "Leonard Daly" <Leonard.Daly at realism.com>
To: "'x3D WG'" <x3d at web3d.org>; "X3D Graphics public mailing list" 
<x3d-public at web3d.org>
Sent: Wednesday, February 24, 2016 10:02 AM
Subject: [x3d-public] PROTO Usefulness Question


>I asked this before but I don't think I got any answers. This is a
> slight rephrase of the question to help make it clearer.
>
> I am looking for examples of PROTOs (either internal or external) 
> that are
> 1) non-trivial
> 2) do not use one or more Script nodes
>
>
> By (1) I mean something that does something useful that is not easy 
> to
> do without using a PROTO. Something like the Universal Media PROTOs
> (e.g.,
> http://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials/_pages/page02.html)
> provide a lot of convenience to the X3D developer, but each one just
> defines a Material node with specific characteristics.
>
> A PROTO that is used repeated in a scene providing a critical 
> feature
> might be an example of something that meets (1).
>
>
> I am asking this to determine if it is necessary or useful to have a
> PROTO expander (sort-of like a MACRO). The expander would not 
> support
> Script nodes. If there are no examples to this question, then it
> indicates that PROTOs need Script node(s). Either way, this has an
> impact on the design of V4.
>
> -- 
> *Leonard Daly*
> 3D Systems & Cloud Consultant
> X3D Co-Chair on Sabbatical
> LA ACM SIGGRAPH Chair
> President, Daly Realism - /Creating the Future/
>


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