[x3d-public] Non-Hand Coding of X3D (John Carlson)

Don Brutzman brutzman at nps.edu
Thu Feb 25 20:28:00 PST 2016


A parameterized X3D prototype looks like a template to me.

You can find lots in the examples.  Here are two useful sets:

	https://savage.nps.edu/Savage/Tools/Animation/

	https://savage.nps.edu/Savage/Tools/Authoring/


On 2/25/2016 3:08 PM, John Carlson wrote:
> If only there were animation templates?
>
> John
>> On Feb 25, 2016, at 5:08 PM, Andreas Plesch <andreasplesch at gmail.com <mailto:andreasplesch at gmail.com>> wrote:
>>
>>     Date: Thu, 25 Feb 2016 15:16:28 -0500
>>     From: John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>>
>>
>>     ...
>>     Anyway, I can probably use D3.js.  I was just thinking of an XML syntax?probably can use templates.
>>
>>     It?s almost like a collection decorator.  You decorate your data with a scenegraph, instead of populating your scenegraph with data.
>>     ***********************
>>
>>
>> D3 can be seen just as a convenience library but I am intrigued by the way it promotes really concise, data driven code in an almost declarative style, which actually did lead to new applications for svg. So is there a way to translate the idea of implicitly iterating over and operating on node selections or joined selections into a XML syntax, or more specific X3D functionality ?
>> XSLT should come close to providing similar functionality but requires a preprocessing step and of course learning how to use it. So the answer may be that implicit node or field generation based on data arrays is outside the scope of x3d and that there are already good ways to do this.
>> Still, an intriguing question,
>> Andreas


all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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