[x3d-public] Extrusions, take 3

Leonard Daly Leonard.Daly at realism.com
Tue Jan 26 20:27:25 PST 2016


On 1/26/2016 5:21 PM, John Carlson wrote:
> All I would really like to see is an easy way to define Cylinder with 2 endpoints and a radius.  If that is provided, I have no problem with deprecating Extrusion from the standard.
> I do not think defining a Cylinder in this way would be onerous to a run-time, but I could be wrong.  If someone could provide an example of a Cylinder like this, it would be great!

John,

You using Extrusion to define a cylinder with known endpoints, as 
opposed to using a Transform {Shape {Cylinder}} to do that based on the 
center point and height then rotated & translated into place.

I gather you are doing your modeling by hand in a text or xml editor 
(like X3D-Edit). There is almost no commercial modeling-by-hand. I do 
not know of any professional or amateur modeler creating commercial 
quality models working that way. I think you will find a tool like 
Blender solves a lot of your modeling issues.


Leonard Daly




>
> John
>> On Jan 26, 2016, at 8:13 PM, John Carlson <yottzumm at gmail.com> wrote:
>>
>> Uh, I asked for an IndexedFaceSet.  Thanks, though.
>>
>> John
>>> On Jan 26, 2016, at 8:11 PM, doug sanden <highaspirations at hotmail.com> wrote:
>>>
>>>
>>> http://dug9.users.sourceforge.net/web3d/tests/41.x3d
>>>
>>> snake animation animating extrusion spine
>>>
>>> From: x3d-public [x3d-public-bounces at web3d.org] on behalf of John Carlson [yottzumm at gmail.com]
>>> Sent: January 26, 2016 6:04 PM
>>> To: Leonard Daly
>>> Cc: x3d-public at web3d.org
>>> Subject: Re: [x3d-public] Extrusions, take 3
>>>
>>> Maybe just show an example of an IndexedFaceSet which is an extrusion of a circle with 3 spline points, with the “bend” animated from 90 to 180 degrees.
>>>
>>> It’s okay to use Blender or Maya, I’d just like to see what the results look like.
>>>
>>> John
>>> On Jan 26, 2016, at 8:01 PM, John Carlson <yottzumm at gmail.com<mailto:yottzumm at gmail.com>> wrote:
>>>
>>> So how do you propose to animate IndexedFaceSets in a declarative or VRMLscript or JavaScript manner if they are Extrusions?  Can we see an example?  If the developer has to do it, can we help them?
>>>
>>> John
>>> On Jan 26, 2016, at 6:58 PM, Leonard Daly <Leonard.Daly at realism.com<mailto:Leonard.Daly at realism.com>> wrote:
>>>
>>> On 1/26/2016 3:21 PM, John Carlson wrote:
>>> Leonard, I think you forget that Extrusion splines etc. can be animated.  If Maya can export an Extrusion animation to X3D V4.0 and your new elements can handle animation of it, I think we are fine.
>>>
>>> In Maya and Blender, extrusions are converted to IndexedFaceSets. These can be animated through the usual mechanisms in those applications. The results are typically stored in a FBX file. Unfortunately, the FBX format is not open and not too conducive to importing in a browser. Autodesk provides a C++ and Python API for accessing the file.
>>>
>>> Extrusions are just a convenience node for creating a constrained IndexedFaceSet. I am working on exactly how X3D fits in the process chain from modeling tools to display. The goal is that X3D is an declarative archivable format that has a browser-based run time. The goal is to not reduce the display capability of X3D in that chain; however, not all of the functionality of X3D V3.3 is necessary to remain in the node definitions to make that happen.
>>>
>>> Animation of the spline and cross-sections of an extrusion is much easier for the developer, but puts a much greater load on the run-time as it needs to re-triangulate the result on each animation.
>>>
>>>
>>> Leonard Daly
>>>
>>>
>>>
>>>
>>>
>>>
>>> John
>>> On Jan 26, 2016, at 1:47 PM, Leonard Daly <<mailto:Leonard.Daly at realism.com>Leonard.Daly at realism.com<mailto:Leonard.Daly at realism.com>> wrote:
>>>
>>> I would like to ask the question very differently. My question is not to ignore the importance of getting the definition correct for X3D <= V3.3.
>>>
>>>
>>> Most (>95%) 3D modeling is done with a tool. In non-CAD environment, the tools is almost certainly Maya or Blender. Both of those tools have extrusions built in to their interface. I imagine CAD tools are similar. With so many tools providing graphical extrusion editors, and some of the tools being open-source (at least Blender);
>>>
>>> Do we need an extrusion node in V4 to support content developed for V4+?
>>>
>>>
>>> Leonard Daly
>>>
>>>
>>>
>>> On 1/26/2016 7:15 AM, Alekseyev, Vsevolod (NIH/NIAID) [E] wrote:
>>> Hi X3D community,
>>>
>>> I've tried and failed twice to explain the problems with the definition of the Extrusion node. So here's a tl;dr version:
>>>
>>> Dear authors of the X3D standard, please take a careful look at the standard and answer me:
>>>
>>> 1) When the spine goes (0,0,0)-(0,-1,0), what is the CSP?
>>> Note: all answers but one will render one of the reference models in the Savage archive invalid.
>>>
>>> 2) When the spine goes (0,0,0)-(0,1,0)-(0,0,0), what is the CSP?
>>>
>>> 3) When the spine goes (0,0,0)-(1,1,0)-(1,1,0)-(1,1,0)-(2,0,0), what is the CSP for the three middle points?
>>>
>>>
>>>
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>>>
>>> --
>>> Leonard Daly
>>> 3D Systems & Cloud Consultant
>>> X3D Co-Chair on Sabbatical
>>> LA ACM SIGGRAPH Chair
>>> President, Daly Realism - Creating the Future
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>>>
>>> --
>>> Leonard Daly
>>> 3D Systems & Cloud Consultant
>>> X3D Co-Chair on Sabbatical
>>> LA ACM SIGGRAPH Chair
>>> President, Daly Realism - Creating the Future
>>> _______________________________________________
>>> x3d-public mailing list
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>


-- 
*Leonard Daly*
3D Systems & Cloud Consultant
X3D Co-Chair on Sabbatical
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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