[x3d-public] protos for v4: x3dom + cobweb?

doug sanden highaspirations at hotmail.com
Thu Jan 28 07:06:03 PST 2016


So to make heterogenous node systems work there would need to be an efficient system for wrapping/unwrapping.
For example passing a DOM based node on the interface of a non-DOM proto, for use in non-DOM VRMLscript.
To be efficient, perhaps the DOM nodes need to have a DOM interface over a compatible non-DOM implementation. Then passing in, it's efficient to unwrap?

> 
> Think of Cobweb as a classic VRML silo ported to the web.  At least that’s what it seems like to me.  You must use VRML types in your VRMLscript, it’s not JavaScript.
> 
> But yeah, if I read your subject right, you want to port Cobweb protos to X3DOM.  I believe scripts would have to be ported as well.  It might be worth investigating.
> 
> John
> > On Jan 28, 2016, at 9:19 AM, John Carlson <yottzumm at gmail.com> wrote:
> >
> > AFAIK, Cobweb does not do DOM or JQuery.  Protos can be used with X3DOM, using my prototype expander for JSON (in beta), but not VRMLscript (partial implementation, alpha or pre alpha).
> > We need to figure out how to route to and from scripts in X3DOM.  See my many postings pleading for help.  If you would want to help, I can show you the ropes.
> >
> > The alternative to Protos for X3DOM is web components, which is what the X3DOM folks are proposing.
> >
> > John
> >> On Jan 28, 2016, at 9:13 AM, doug sanden <highaspirations at hotmail.com> wrote:
> >>
> >>
> >> Q. could protos for V4 be in cobweb format?
> >> -Doug
> >> Goal: keep the jQuery/DOM crowd happy, but just up to the interface of a proto, not its body.
> >> x I have not studied any techical details of either x3dom or cobweb, I have no idea if its doable/practical
> >>




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