[x3d-public] protos for v4: x3dom + cobweb?

Joe D Williams joedwil at earthlink.net
Thu Jan 28 10:10:07 PST 2016


The X3D execution model is simple.

The script is this.

Events are sent when the script is complete.

Events are part of the current cascade.

DirectOutputs are sent as set, outside the current cascade.

Joe




----- Original Message ----- 
From: "John Carlson" <yottzumm at gmail.com>
To: "doug sanden" <highaspirations at hotmail.com>
Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Sent: Thursday, January 28, 2016 7:05 AM
Subject: Re: [x3d-public] protos for v4: x3dom + cobweb?


Here’s a good start on porting Scripts from X3D to X3DOM:

https://github.com/coderextreme/X3DJSONLD/blob/master/Script.js 
<https://github.com/coderextreme/X3DJSONLD/blob/master/Script.js>

download the code with:

git clone https://github.com/coderextreme/X3DJSONLD/

I need help understanding the X3D execution model.  Right now, it’s 
all messed up.

This is a driver for it:

https://github.com/coderextreme/X3DJSONLD/blob/master/PPP.js 
<https://github.com/coderextreme/X3DJSONLD/blob/master/PPP.js>  which 
generates the JavaScript and evals (yuck!) it.

I’m not sure prototypes need too much more work, but you can try 
converting your prototypes to JSON and expanding them.  it would be 
helpful to get a
tester.  I would just like to get scripting working in the short term. 
That’s my priority 1 item besides validating and encoding JSON for 
display in X3DOM.

We can add stuff like the requestFieldRef and releaseFieldRef to the 
X3D JSON loader for X3DOM soon as well.  Question:  Can I request and 
release in quick succession, and can I use objects and arrays to set 
the values of the requested field?

This code allows for Cross Site Scripting (XSS) if used improperly! 
Know your data (no don’t trust it), or validate with schema and encode 
(yes we are working on it).

John
> On Jan 28, 2016, at 9:42 AM, John Carlson <yottzumm at gmail.com> 
> wrote:
>
> Think of Cobweb as a classic VRML silo ported to the web.  At least 
> that’s what it seems like to me.  You must use VRML types in your 
> VRMLscript, it’s not JavaScript.
>
> But yeah, if I read your subject right, you want to port Cobweb 
> protos to X3DOM.  I believe scripts would have to be ported as well. 
> It might be worth investigating.
>
> John
>> On Jan 28, 2016, at 9:19 AM, John Carlson <yottzumm at gmail.com> 
>> wrote:
>>
>> AFAIK, Cobweb does not do DOM or JQuery.  Protos can be used with 
>> X3DOM, using my prototype expander for JSON (in beta), but not 
>> VRMLscript (partial implementation, alpha or pre alpha).
>> We need to figure out how to route to and from scripts in X3DOM. 
>> See my many postings pleading for help.  If you would want to help, 
>> I can show you the ropes.
>>
>> The alternative to Protos for X3DOM is web components, which is 
>> what the X3DOM folks are proposing.
>>
>> John
>>> On Jan 28, 2016, at 9:13 AM, doug sanden 
>>> <highaspirations at hotmail.com> wrote:
>>>
>>>
>>> Q. could protos for V4 be in cobweb format?
>>> -Doug
>>> Goal: keep the jQuery/DOM crowd happy, but just up to the 
>>> interface of a proto, not its body.
>>> x I have not studied any techical details of either x3dom or 
>>> cobweb, I have no idea if its doable/practical
>>>
>>>
>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>




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