[x3d-public] V4.0 Open discussion/workshop on X3D HTML integration

John Carlson yottzumm at gmail.com
Mon Jun 6 22:11:36 PDT 2016


Before we can answer these questions, we need to know who the V4.0 targetted audience is.  Who are V4.0’s users?  Purely web developers and users?  Geo?  Medical?  CAD? H-Anim? Which working groups are involved?

John

Sent from Mail for Windows 10

From: Roy Walmsley
Sent: Wednesday, June 1, 2016 4:52 PM
To: John Carlson
Subject: V4.0 Open discussion/workshop on X3D HTML integration

X3D HTML integration

X3D V4.0 Open discussion/workshop

June 8st 2016 at 1500-1700 UTC (0800-1000  PDT, 1500-1700 GMT, 1700-1900 CET)

A discussion/workshop on version 4.0 of X3D which aims to consider the following questions, and suggest potential solutions.

• What level of X3D integration into HTML5 do we want?
o Do we want to be fully integrated like SVG?
• Do we want/need a DOM spec? If so:
o Which DOM version should it be based on?
o Do we want to fully support all DOM/HTML features?
• Do we want to maximize the backwards compatibility of V4.0 with V3.3? Or break away completely?
o Do we want to retain SAI?
• What features do we want? For example,
o How is animation to be handled? The X3D way of TimeSensor and ROUTEs, or an HTML way, such as CSS3 animations, or else JavaScript?
o How is user interaction to be handled? The X3D way of Sensors, or the HTML way with event handlers?
o Do we need any different nodes? One example might be a mesh node?
o Do we want Scripts and Prototypes in HTML5?
o How do we want to handle styling?
• What profile(s) do we need for HTML?

The discussion/workshop will be held on the Web3D teleconference line. It is open to anyone interested in X3D. Please e-mail roy.walmsley at ntlworld.com or brutzman at nps.edu for teleconference details.

If you can’t join in the discussion, but would still like to contribute to the debate, your comments would be welcomed on the X3D public mailing list at x3d-public at web3d.org.

Roy Walmsley
X3D WG Co-chair


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