[x3d-public] Prototype Minimizer

John Carlson yottzumm at gmail.com
Tue Jun 7 20:12:03 PDT 2016


By the way Leonard, NancyPrototypes.x3d is the closest thing I’ve see to a significant Proto without Scripts.  Not a bad example, but still probably not realistic for today’s apps!  Please try to duplicate in X3DOM as best you can!  I only get part way.  I think it’s due to unimplemented nodes, but I haven’t checked.

John

> On Jun 7, 2016, at 11:02 PM, John Carlson <yottzumm at gmail.com> wrote:
> 
> The reason I need this is because I have to verify if a large scene got expanded appropriately. If someone has another way of verifying this, I am all ears.  Here’s the original JSON, the PPP (expanded JSON—much bigger) and the roundtrip X3D and likely the original x3d<NancyPrototypes.x3d>.  I think the routes are failing or the touch sensors aren’t active.   The text—if it’s text--doesn’t even show.   If someone can suggest a good X3D model editor that supports PROTOs and runs on Windows 10 or Mac OS X in 4GB (getting a 32GB machine tomorrow), that would be useful.  In particular, I’d like to visually compare the two models for translation completeness and point out code which is not similar between the two files.
> John<NancyPrototypes.json><NancyPrototypes-roundtrip.x3d><NancyPrototypes.json>
> 
> Maybe a wish list item, Don!
>> On Jun 7, 2016, at 10:23 PM, John Carlson <yottzumm at gmail.com> wrote:
>> 
>> Does anyone have any thoughts as to a “Prototype Minimizer” which would take the output from a “Prototype Expander” and produce a roundtrip version of the non-expanded X3D file?
>> 
>> Thanks,
>> 
>> John
> 




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