[x3d-public] V4.0 Open discussion/workshop on X3D HTML integration
yottzumm at gmail.com
Wed Jun 8 01:48:44 PDT 2016
> On Jun 1, 2016, at 4:52 PM, Roy Walmsley <roy.walmsley at ntlworld.com> wrote:
> X3D HTML integration
> X3D V4.0 Open discussion/workshop
> June 8st 2016 at 1500-1700 UTC (0800-1000 PDT, 1500-1700 GMT, 1700-1900 CET)
> A discussion/workshop on version 4.0 of X3D which aims to consider the following questions, and suggest potential solutions.
> · What level of X3D integration into HTML5 do we want?
> o Do we want to be fully integrated like SVG?
In the spirit of openness, I say may the best implementation win. That means that there should not be full integration. However, there should be a standard.
> · Do we want/need a DOM spec? If so:
> o Which DOM version should it be based on?
> o Do we want to fully support all DOM/HTML features?
We should document what tags and attributes we are adding. If not DOM, what declarative language do you want to use? CSS may be an option
> · Do we want to maximize the backwards compatibility of V4.0 with V3.3? Or break away completely?
> o Do we want to retain SAI?
Not retain SAI. Not be backwards compatible.
> · What features do we want? For example,
> o How is user interaction to be handled? The X3D way of Sensors, or the HTML way with event handlers?
> o Do we need any different nodes? One example might be a mesh node?
We need a way to provide templates or macros, which might be provided through picking an existing one.
> o Do we want Scripts and Prototypes in HTML5?
> o How do we want to handle styling?
By declaratively addressing the fragment shader on objects.
> · What profile(s) do we need for HTML?
> The discussion/workshop will be held on the Web3D teleconference line. It is open to anyone interested in X3D. Please e-mail roy.walmsley at ntlworld.com <mailto:roy.walmsley at ntlworld.com> or brutzman at nps.edu <mailto:brutzman at nps.edu> for teleconference details.
> If you can’t join in the discussion, but would still like to contribute to the debate, your comments would be welcomed on the X3D public mailing list at x3d-public at web3d.org <mailto:x3d-public at web3d.org>.
> Roy Walmsley
> X3D WG Co-chair
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