[x3d-public] VRML 2.0 Sourcebook X3D Examples Archive, Chapter 31 -Prototypes, Figure 31.9 Spin Group Prototype

John Carlson yottzumm at gmail.com
Fri Jun 17 02:04:58 PDT 2016


I don’t think you’ll find anything, but here’s some recent expanded x3d files.  Should unpack to ppp.

I need help verifying the human animation code, but it’s a big much. I’ll send that in the next bunch.

John

Sent from Mail for Windows 10

From: Don Brutzman
Sent: Thursday, June 16, 2016 5:34 PM
To: John Carlson
Cc: Roy Walmsley; X3D Graphics public mailing list
Subject: Re: VRML 2.0 Sourcebook X3D Examples Archive, Chapter 31 -Prototypes, Figure 31.9 Spin Group Prototype

John, as discussed this morning, I think it would be great to debug your prototype expander with a scene like this:

	Spin Group
	http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter31-Prototypes/_pages/page08.html

Even simpler (ProtoDeclare + ProtoInstance) -> (expanded set of nodes) is to choose one particular example prototype within the Universal Media Material definition scenes at

	http://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials

Since the (ProtoDeclare + ProtoInstance) and the (expanded set of nodes) should both render the same, that will help debugging.

If you can expand the set of converted nodes into .x3d XML encoding, we can also apply the diagnostics of X3D Validator.

Good luck!

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

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