[x3d-public] X3DOM as a standard...why?

John Carlson yottzumm at gmail.com
Tue Jun 28 05:31:16 PDT 2016


Have many performance tests been ran against x3dom compared to webgl?  Can
we eek out more performance by implementing more in shaders like webgl
does?  Is XML3D the best of both worlds? Can we do even better?
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