[x3d-public] summary of remaining JSON parse errors

John Carlson yottzumm at gmail.com
Tue Mar 1 14:17:36 PST 2016


I think for precision, you would just drop the decimal point.  Otherwise
you are saying the number is more precise.
On Mar 1, 2016 1:42 PM, "Joe D Williams" <joedwil at earthlink.net> wrote:

> 1.e2 converted to 1.0e2
>>>
>>
> In other words, it should be 1e2
>>
>
> shall be defined in standard:
> IS 1 EQ 1. EQ 1.0?
> n EQ n.0 for all n?
> nem EQ n.0em AND nem EQ n.0em.0 ... for all nandm?
>
> concerned that will add one more digit of precision
>>
>
> could possibly be a problem with several real numbers depending upon
> digital representation
>
> faithful rendering of the number ...
>>
>
> Thoughts?
>>
>
> For this individual special carefully considered case, if I understand it,
> then just write 1 with no decimal and no exponent, no matter the exponent.
>
> For all others, I think preferred and hopefully carefully specified as the
> desired form is:
> If no decimal then no problem or, if you place a decimal, then it needs to
> be followed with 0 or a number then no spaces then the e then a number.
> Overall, for the stuff before the e, if decimal then something; no decimal
> no problem.
>
> Great work to characterize and specify these important details for all
> known cases.
>
> Thanks,
> Joe
>
>
>
>
>
> ----- Original Message ----- From: "John Carlson" <yottzumm at gmail.com>
> To: "Don Brutzman" <brutzman at nps.edu>
> Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
> Sent: Tuesday, March 01, 2016 9:28 AM
> Subject: Re: [x3d-public] summary of remaining JSON parse errors
>
>
> I am a bit concerned that will add one more digit of precision, and will
>> not be a faithful rendering of the number.  Thoughts?
>>
>> In other words, it should be 1e2
>>
>> John
>>
>>> On Mar 1, 2016, at 10:06 AM, Don Brutzman <brutzman at nps.edu> wrote:
>>>
>>> Last night's build went OK.
>>>
>>> Found and amended code block (template output-reals) to insert missing 0
>>> after decimal point, before scientific notation (e.g. 1.e2 converted to
>>> 1.0e2).
>>>
>>> Marked ScriptSyntaxExample.x3d meta information as a test scene.
>>>
>>> Many of your error cases in log file were test scenes or archived
>>> backups, not working scenes.  I'll keep scrutinizing and pursuing problems
>>> in the list.
>>>
>>> On 2/26/2016 2:18 PM, John Carlson wrote:
>>>>
>>>>> Some number formatting issues (need digit after .)
>>>>> Escaping issues
>>>>> ContainerField naming or object attribute value braces missing.
>>>>> ‘,’ value is missing.
>>>>> Bad source documents (not X3D).
>>>>> -metadata should be an array or a containerField.
>>>>>
>>>>
>>> all the best, Don
>>> --
>>> Don Brutzman  Naval Postgraduate School, Code USW/Br brutzman at nps.edu
>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>> +1.831.656.2149
>>> X3D graphics, virtual worlds, navy robotics
>>> http://faculty.nps.edu/brutzman
>>>
>>
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20160301/4b3d58c4/attachment.html>


More information about the x3d-public mailing list