[x3d-public] Game engines as x3d browsers

Andreas Plesch andreasplesch at gmail.com
Sat Mar 19 10:23:24 PDT 2016


While the topic in the subject was discussed probably many times, the push
to VR and the announcement of unity 5.4 today had me think about the option
again.

There is UnityX3D which seems like a good starting point. Another option
which may become viable with x3d json is to translate to Unity scene data
in its YAML text format. It seems fully featured and mapable to X3D. x3d
scripts are probably difficult to translate automatically to js unity
scripts. Also, it is unclear if it possible to impose the x3d event cascade
but the engine seems pretty flexible.

There idea would be to convert the x3d js objects to unity js objects based
on the YAML, serialize them to YAML with js-yaml, and then load them into
the unity editor for export to any platform, after some final tweaking.

Overall, it would be a lot of work and also introduce a dependence on game
engines. The advantage is wide platform support including webgl as well as
VR support including special controllers.

UnityX3D is available on sourceforge, Is it still maintained ?

Andreas

-- 
Andreas Plesch
39 Barbara Rd.
Waltham, MA 02453
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