[x3d-public] x3d export out of clara.io

Andreas Plesch andreasplesch at gmail.com
Sun May 1 19:45:25 PDT 2016


Vince,

yes, the wiki page as well as
http://www.web3d.org/x3d/content/examples/X3dResources.html#AuthoringSoftware
could be updated.

Clara.io has animations, and probably skinning and shaders as well, but I
would doubt that these would be exported. There are probably example scenes
which exercise advanced features and it is easy enough to export these to
x3d to see what is preserved.

On a side note since clara.io uses three.js, three.js has extrusions of 2D
polygons along an arbitrary 3d path which is equivalent to the x3d
Extrusion node. Instead of the SCP Three.js uses Frenet frames which seems
to be the math term for the same feature. Perhaps a revised spec. for
extrusion could use this term since it has a rigorous definition.

On May 1, 2016 9:24 PM, "Vincent Marchetti" <vmarchetti at ameritech.net>
wrote:

> Andreas
>
> Thank you for spreading the word on this on-line modeler. Its interface
> and approach to modeling reminds me  of Blender. It's notable that
> claris.io models contain lighting node and more advanced material, color,
> and texture abilities; although I haven't had a chance to create a full
> featured claris.io model and evaluate its X3D exported file.
>
> There is a wiki page at
> http://www.web3d.org/wiki/index.php/X3D_CAD_Systems aimed at summarizing
> the export options available in different modeling software; the page is
> labelled X3D CAD systems but is aimed at any software intended  to create
> realistic 3D models. Consortium members who can edit the wiki are welcome
> and encouraged to add to and correct this page, others can send suggested
> material to me and I'll put it on the page. I'd be particularly interested
> in getting information from experienced Blender users on exporting to X3D.
>
> Vince
> > On Apr 30, 2016, at 4:35 PM, Andreas Plesch <andreasplesch at gmail.com>
> wrote:
> >
> > Ok, here is car model. For cobweb it works to paste this URL
> >
> >
> https://raw.githubusercontent.com/andreasplesch/Library/gh-pages/Examples/Cayman/porsche-cayman-vray.x3d
> >
> > into the URL input line at
> >
> > http://titania.create3000.de/cobweb/
> >
> > The only edit necessary was to switch on the headlight in NavigationInfo
> since there were no other lights.
> >
> > For comparison here is how vray in clara.io renders the scene (after a
> couple minutes):
> >
> >
> https://resources.clara.io/f81724359e9d10a35ce3288a1aede5e9?filename=default-pass.porsche-cayman-vray.jpg
> >
> >
> >
> >
> >
> >
> > On Sat, Apr 30, 2016 at 4:11 PM, Andreas Plesch <andreasplesch at gmail.com>
> wrote:
> > Clara.io is a very impressive and complete 3d modeling tool in a
> browser. It has a comprehensive free tier, looks professional and has all
> the functionality one would expect from commercial tools.
> >
> > While trying it out, I discovered that it actually exports to .x3d
> although it is not (yet) listed here:
> >
> > https://clara.io/learn/user-guide/data_exchange/file_export
> >
> > While it essentially converts everything to IFS, it works pretty well
> and Octaga can load the x3d without complaining.
> >
> > There are also a lot of free models, which all could be converted to x3d.
> >
> > I see if I can get a nice car model into x3dom or cobweb.
> >
> > Andreas
> >
> > --
> > Andreas Plesch
> > 39 Barbara Rd.
> > Waltham, MA 02453
> >
> >
> >
> > --
> > Andreas Plesch
> > 39 Barbara Rd.
> > Waltham, MA 02453
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
> Vincent Marchetti
> vmarchetti at ameritech.net
>
>
>
>
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