[x3d-public] X3Dng Specification Document

Yves Piguet yves.piguet at gmail.com
Fri Nov 4 01:25:07 PDT 2016


For an outsider, it's difficult to know if it's worth commenting here or if serious discussions are held elsewhere, and the weight of your X3Dng specification document.

I'll just make a general remark. "Classic Environment" sounds a lot like "Classic VRML" (encoding). In both cases, I hope you don't equate "classic" with "obsolete", but I have doubts, to put it mildly. For instance in your first figure, the "Classic Environment" looks like it's frozen and kept only for the sake of compatibility with existing files (which is actually what you write above). It must be extended with "New nodes", but by writing "(also in Classic)" in the "DOM Environment" frame, that seems to imply it's a minor artifact nobody will be interested in.

Thanks,

Yves

On 4 nov. 2016, at 01:55, Leonard Daly wrote:

> I have formally submitted the "X3D Next Generation" specification document for Working Group review. The document is also publicly available at http://tools.realism.com/specification/x3d-next-generation. This document describes how X3D (as declarative 3D) is integrated into the HTML and DOM environment. Many new nodes are added to bring some capabilities up to current industry practice. 
> This document is the initial public draft and may be updated or revised at any time. The version submitted to the WG is a copy of       this content taken on 2016-11-03.
> 
> -- 
> Leonard Daly
> 3D Systems & Cloud Consultant
> LA ACM SIGGRAPH Chair
> President, Daly Realism - Creating the Future
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