[x3d-public] Deformable Skin Animation

doug sanden highaspirations at hotmail.com
Fri Nov 11 11:01:46 PST 2016


Wouldn't a deformable skin/ skinCoord example be like BoxMan.x3d in the HAnim examples?
Or do you mean you're trying to do it without the HAnim nodes, calculating it from scratch? 



________________________________________
From: x3d-public <x3d-public-bounces at web3d.org> on behalf of Leonard Daly <Leonard.Daly at realism.com>
Sent: November 11, 2016 10:53 AM
To: X3D Public
Subject: [x3d-public] Deformable Skin Animation

I am trying to construct an example of deformable skin based on joint animation. The example calculates the new vertices for a very simple (and small) object. To work slowly through the process, I started the work in BS Contact. The calculation involves some matrix calculations. These appear to not be available in BS Contact's Script node. I have found problems with

 * X3DMatrix4
 * X3DMatrix4.setTransform
 * X3DMatrix4.multMatrixVec

This is the first time I have tried anything like this -- so I very well may be doing this wrong. If anyone has any references or examples where they did calculations with 4x4 matrices in BS Contact, please let me know.

So far, I have unrolled the calculations and am advancing (aka debugging) the algorithm. I will soon move it into X3DOM.

--
Leonard Daly
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Chair
President, Daly Realism - Creating the Future



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