[x3d-public] Position on X3D Next Generation

Leonard Daly Leonard.Daly at realism.com
Mon Oct 17 17:17:21 PDT 2016


I have been working on the features of X3D V4 for over a year. During 
that time I started on initial specification document and features, 
especially for mobile, that would be needed by X3D V4. Since this summer 
I realized that there had no top-down analysis of what X3D should be 
able to accomplish. I am writing a series of posts (at least five) that 
aim to develop an environment where X3D is an integral and working part 
of handling, transmitting, and displaying 3D content. My particular 
focus is for the display to in the browser environment (HTML5 + DOM + 
CSS + JavaScript); however, I recognize the need and interest to support 
other non-browser environments.

The first post is now available at http://realism.com/blog/purpose-x3d. 
It will be review material for most of the readers of x3d-public -- it 
even includes a link to an episode of Floops that runs in 
Bitmanagement's bsContact. I am trying to write a couple posts ahead of 
the announcements. I plan on announcing a new post 2-3 times per week. 
The next post will cover deformable skin animation using bones.


-- 
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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