[x3d-public] Position on X3D Next Generation
Leonard Daly
Leonard.Daly at realism.com
Mon Oct 17 17:17:21 PDT 2016
I have been working on the features of X3D V4 for over a year. During
that time I started on initial specification document and features,
especially for mobile, that would be needed by X3D V4. Since this summer
I realized that there had no top-down analysis of what X3D should be
able to accomplish. I am writing a series of posts (at least five) that
aim to develop an environment where X3D is an integral and working part
of handling, transmitting, and displaying 3D content. My particular
focus is for the display to in the browser environment (HTML5 + DOM +
CSS + JavaScript); however, I recognize the need and interest to support
other non-browser environments.
The first post is now available at http://realism.com/blog/purpose-x3d.
It will be review material for most of the readers of x3d-public -- it
even includes a link to an episode of Floops that runs in
Bitmanagement's bsContact. I am trying to write a couple posts ahead of
the announcements. I plan on announcing a new post 2-3 times per week.
The next post will cover deformable skin animation using bones.
--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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