[x3d-public] DOM integration with cobweb (Holger Seelig)

Don Brutzman brutzman at nps.edu
Mon Sep 19 16:33:56 PDT 2016


Thanks for these thoughtful efforts.  In many ways, doing DOM well is the essence of how X3D might integrate deeply with HTML5 and the Open Web Platform (OWP).  Experimenting, testing, comparing, improving etc. is of course expected.  Event exchange between systems is where the "rubber hits the road" and also where implementation innovation will continue in future browsers.

When we align specifications for content stability, it becomes hard to go too far wrong...  we are designing for the long term.

*Having 2 open-source implementations in X3DOM and Cobweb is really powerful.*  Lots of opportunity here!  Looking forward to further progress together, for everyone's benefit.

v/r Don


On 9/17/2016 11:01 AM, Andreas Plesch wrote:
> Hi Holger,
>
> I am open to integrating the DOM code with the official cobweb release. For now it may make most sense to keep it in a separate file so it remains optional. Let's discuss further details off-list.
>
> If you have ideas or just thoughts how or if the standard should reflect and specify such a X3D-web page DOM integration, please do not hesitate to mention them here in on the list. Any input would be greatly appreciated by all, I am sure.
>
> -Andreas
>
>     Message: 1
>     Date: Fri, 16 Sep 2016 22:41:24 +0200
>     From: Holger Seelig <holger.seelig at yahoo.de <mailto:holger.seelig at yahoo.de>>
>     To: x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>     Subject: Re: [x3d-public] DOM integration with cobweb
>     Message-ID: <dcdf2e55-defb-79b5-8437-ebecb15fc5eb at yahoo.de <mailto:dcdf2e55-defb-79b5-8437-ebecb15fc5eb at yahoo.de>>
>     Content-Type: text/plain; charset=UTF-8; format=flowed
>
>     Would like to include your fantastic work in the next official release,
>     with some documentation added.
>
>     Cheers,
>     Holger
>
>
>     Am 16.09.2016 um 21:54 schrieb Andreas Plesch:
>     > Holger was kind enough to amend cobweb in its latest release to allow
>     > convenient access to its x3d nodes from a custom property added to DOM
>     > nodes within the x3d scene. This means that the (experimental) dom
>     > bridge code now works with the regular cobweb release.
>     >
>     > Since there is enough functionality, I put the code in a release folder
>     > to make it available from:
>     >
>     > https://raw.githubusercontent.com/andreasplesch/cobweb_dom/master/release/cobweb_dom.0.1.js <https://raw.githubusercontent.com/andreasplesch/cobweb_dom/master/release/cobweb_dom.0.1.js>
>     > or
>     > https://rawgit.com/andreasplesch/cobweb_dom/master/release/cobweb_dom.0.1.js <https://rawgit.com/andreasplesch/cobweb_dom/master/release/cobweb_dom.0.1.js>
>     >
>     > Just load it after loading cobweb.[min].js.
>     > There is a chance the code could work with D3 as a DOM manipulation
>     > library but I did not test this.
>     >
>     > Holger also implemented the .dispose() SAI function and other
>     > functionality which should make the bridge code much cleaner.
>     >
>     > Also, it turns out that my performance issues were not due to the event
>     > handling but just a very busy PC with its 32GB memory completely filled
>     > up. But I do suspect that cobweb is more memory demanding and prone to
>     > more frequent GC stuttering than x3dom is.
>     >
>     > -Andreas
>     >
>
>
> --
> Andreas Plesch
> 39 Barbara Rd.
> Waltham, MA 02453
>
>
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>


all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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