[x3d-public] x3d-public Digest, Vol 97, Issue 32

John Carlson yottzumm at gmail.com
Fri Apr 14 13:44:45 PDT 2017


You mean like an X3D JSON to A-frame translator?  I could go for that.
Where's the A-frame spec or a complete example or set of examples that
covers everything?

On Apr 14, 2017 4:23 PM, "Andreas Plesch" <andreasplesch at gmail.com> wrote:

> Date: Fri, 14 Apr 2017 08:54:20 -0700
>> From: Leonard Daly <Leonard.Daly at realism.com>
>> ..
>> <Transform translation='1 2 3' rotation='1 0 0 3.14' scale='3 2 1'>
>>      <Shape>
>>          <Cone></Cone>
>>          <Appearance>
>>              <Material diffuseColor='1 .5 .2' specularColor='.8 0
>> 0'></Material>
>>          </Appearance>
>>      </Shape>
>> </Transform>
>>
>> Could be represented (using an arbitrary, non-XML representation) as:
>>
>> Transform {translation:(1 2 3); rotation:(1 0 0 3.14); scale:(3 2 1);
>>              geometry:Cone; diffuseColor:(1 .5 .2); specularColor:(.8 0
>> 0);}
>>
>> ...
>> For me, what makes this important is that it is a lot like the
>> definitions in A-Frame on an entity. I know that there are a lot of
>> capabilities of X3D that are not being included in this example, but
>> this gives me connection between the two in representing the same objects.
>>
>> I am interested in what others have to say about this connection idea.
>>
>
> Actually, a-frame has transformation hierarchy:
>
> https://aframe.io/docs/0.5.0/guides/#parent-and-child-transforms
>
> A Transform node translates to:
>
> <a-entity position=''>
>   <a-entity rotation=''>
>     <a-entity scale=''>
>       <a-entity geometry='' material='' />
>     </a-entity>
>   </a-entity>
> </a-entity>
>
> While a-frame has all the a-nodes (a-sphere ..) it is best to really think
> about those as shortcuts to entity plus components <a-entity
> geometry='sphere'>.
>
> So shape translates to <a-entity geometry='' material='' />
>
> DEF and USE translates more or less to mixins:
>
> https://aframe.io/docs/0.5.0/core/mixins.html
>
> The hardest part may be to reflect the x3d event flow but I developed some
> ideas when I first explored a-frame and remember that it looked not
> unpromising (but I did not write down or even conceptualize anything more
> concretely). Components can be written to just listen to (in), or just emit
> (out) events, or do both (in,out). There is an initialize phase.
>
> Prototypes translate more or less to this non core component:
>
> https://github.com/ngokevin/kframe/tree/master/components/template/
>
> One question is if it would be better/easier/robust to develop a x3d ->
> aframe translator or actually define the x3d nodes as custom a-frame
> entities.
>
> Andreas
>
>
>
>
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