[x3d-public] Player inconsistency > CylinderSensor >interpretation of local vs sensor-local

Andreas Plesch andreasplesch at gmail.com
Tue Dec 5 11:56:39 PST 2017


Thanks, but I could not locate a test with a non-default axisRotation field ?

-Andreas

On Tue, Dec 5, 2017 at 2:44 PM, Joseph D Williams <joedwil at earthlink.net> wrote:
> Here is an old set of planesensor tests.
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> Joe
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> Sent from Mail for Windows 10
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> From: Andreas Plesch
> Sent: Monday, December 4, 2017 8:48 PM
> To: X3D Graphics public mailing list
> Cc: doug sanden
> Subject: Re: [x3d-public] Player inconsistency > CylinderSensor
>>interpretation of local vs sensor-local
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> Here is the x3dom PlaneSensor test version:
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> https://bl.ocks.org/andreasplesch/0894babf2acb9d3afac23c5980d36b7b
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> It behaves like Instant, eg. dragging horizontally on the left panel
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> leads to vertical translation of the ball.
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> BS Contact behaves like Octaga and cobweb.
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> I think the translation_changed translations have to be relative to
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> the local coordinate system, not relative to the sensor local
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> coordinate system since the translations will be applied (in most
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> cases) to transforms in the local coordinate system (and not in the
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> sensor local coordinate system).
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> It seems it will be necessary to clearly state the intent of the
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> axisRotation field (and not just its effect). Why do we need it ?
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> -Andreas
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>> ******************************************
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> --
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> Andreas Plesch
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> Waltham, MA 02453
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-- 
Andreas Plesch
Waltham, MA 02453



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