[x3d-public] "Wyrd Forest" - Castle Game Engine demo

Michalis Kamburelis michalis.kambi at gmail.com
Sun Dec 10 07:38:29 PST 2017


Hi,

I just published a new game-demo done using Castle Game Engine this
week (4 days of work :) ).

You can watch the movie, or download the binaries, or even download
the source code from

  https://www.patreon.com/posts/wyrd-forest-demo-15811244

I'm posting it here, as you may be interested to know that everything
inside is X3D (as usual in Castle Game Engine :) ).

- Terrain is an X3D ElevationGrid with smart shaders (using my
"compositing shaders" extensions), you can even save it back to X3D
file (use F6 key in game) and open e.g. with view3dcene (just be sure
to use view3dscene from snapshots:
http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ).

- Trees and shooting target are X3D or castle-anim-frames files
(castle-anim-frames is really just a sequence of X3D frames, our
custom animation format to transport any animation from Blender to
Castle Game Engine. see
https://castle-engine.sourceforge.io/creating_data_blender.php ).

- 3D text is a generated and animated X3D scene.

Best regards,
Michalis



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