[x3d-public] [x3dom-users] CSS bindings for <x3d> ...</x3d>

John Carlson yottzumm at gmail.com
Mon Feb 6 08:14:25 PST 2017


I think we should figure out what we want to show without styles and that
will be the dividing line between what's styled and what's not.

Wireframes? Basic geometry and transforms without color? Images?

On Feb 6, 2017 11:00 AM, "Joe D Williams" <joedwil at earthlink.net> wrote:

> ...closing-the-gap-between-html-and-webgl/
>>
>
> yes, in this case the gap between webgl and html is the html dom. The
> efforts are how to get webgl functionalities into a state where features of
> webgl can be integrated into the dom (or any event-driven scenegraph), An
> example is touchsensor where the javascript platform gives access to webgl
> functionalities and communicates with the html using dom interfaces.
>
> This is essentially what x3d does - adding author support for basic stuff
> like an object model for the scenegraph structures and a timestamped
> cascade event system regardless whether the underlying system is webgl or
> ogl; Sometimes when people are inventing this stuff, I hope they would look
> at some x3d. I'm sure the x3dom and cobweb and other great javascript
> supporting the ongoing intergration of x3d and html gibes some hints.
>
> The point with css is that it is a very convenient way to control certain
> aspects of the scene. And, the current css with html shows that it is
> possible to rebuild an html browser to do css operations using mostly
> standard dom interfaces.
>
> Thanks and Best,
> Joe
>
> ----- Original Message ----- From: "John Carlson" <
> john.carlson3 at sbcglobal.net>
> To: "Joe D Williams" <joedwil at earthlink.net>
> Sent: Sunday, February 05, 2017 10:06 AM
> Subject: Re: [x3dom-users] CSS bindings for <x3d> ...</x3d>
>
>
> Here's one take on the issue: http://learningthreejs.com/blo
>> g/2013/04/30/closing-the-gap-between-html-and-webgl/
>>
>>
>> On Feb 5, 2017 12:27 PM, John Carlson <john.carlson3 at sbcglobal.net>
>> wrote:
>>
>>  I think the issue may be, how well is CSS integrated with canvas/webgl.
>> Â  Do we have to provide another implementation?
>>
>>
>>
>
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