[x3d-public] JavaScript Proxy object for updating scenegraph. Global or local use?
John Carlson
yottzumm at gmail.com
Wed Feb 15 23:24:08 PST 2017
I am considering using the Proxy object in ES6 to update the scene graph
built after loading X3D JSON. Should I apply the object on a global
basis, so that all objects loaded into X3D JSON are updatable and
queryable, or should I do it on a more one off as needed basis (local). I
am imagining the later.
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