[x3d-public] Preliminary Announcement for XSeen

Leonard Daly Leonard.Daly at realism.com
Thu Jul 6 06:40:18 PDT 2017


On 7/5/2017 11:26 PM, John Carlson wrote:
>
> The examples don’t work on the website: http://realism.com/xseen
>

John,

Can you be more explicit about the "don't work" statement. I tried them 
on Firefox (latest release) on Windows 7, Chrome (latest) on Chromebook, 
and Edge (on Windows 10). I know that IE will not work because it does 
not support some fundamental calls. I don't have Opera or Safari. The 
performance and response in all three browsers is the same.

Leonard Daly


> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for 
> Windows 10
>
> *From: *Leonard Daly <mailto:Leonard.Daly at realism.com>
> *Sent: *Monday, June 26, 2017 3:47 PM
> *To: *X3D Public <mailto:x3d-public at web3d.org>
> *Subject: *[x3d-public] Preliminary Announcement for XSeen
>
> The latest version of XSeen (V0.3) has been pushed to GitHub. It 
> includes initial work on Animation. After looking at many different 
> kinds of implementations of 3D animations, I concluded that getting 
> the developer involved in the rendering pipeline for each frame was 
> not needed, nor desirable. X3D though the use of events for each stage 
> of the pipeline does put the developer in the "loop" and forces 
> inefficiencies, especially for pre-defined (key-frame) animations.
>
> While XSeen does not yet offer full key-frame animation (just 
> start/end points + transition style), it does illustrate how to do 
> key-frame animation without the developer in the middle of each frame. 
> This structure does hint at how the developer can get access when needed.
>
> In addition to code updates, there is now an XSeen project page 
> (http://realism.com/xseen) where all of the test cases are listed. 
> Each test case can be executed from the web page and displays as an 
> overlay.
>
> * XSeen project page: http://realism.com/xseen
> * XSeen code on GitHub: https://github.com/DrX3D/XSeen/tree/development
> * XSeen language definition: 
> http://tools.realism.com/specification/xseen/language-definition
> * XSeen internals documentation: 
> http://tools.realism.com/specification/xseen/xseen-internals
>
> XSeen is built upon the architecture of X3D and A-Frame. The 
> JavaScript library is supported by THREE and TWEEN plus pieces 
> extracted from X3DOM. John Carlson provided the JSON to XML converter. 
> It is early-stage work and not everything is fully developed out or 
> functional. Please report any issues you have with the software or 
> documentation. Contributions are always welcome. XSeen code is joint 
> licensed as MIT / GPU. XSeen documentation is licensed as Creative 
> Commons Share-Alike (CC BY-SA).
>
> -- 
> *Leonard Daly*
> 3D Systems & Cloud Consultant
> LA ACM SIGGRAPH Chair
> President, Daly Realism - /Creating the Future/
>
>
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org


-- 
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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