[x3d-public] Fwd: thinking about X3DJSONLD/X3DOM/glTF interoperability

Andreas Plesch andreasplesch at gmail.com
Fri Jul 7 21:24:56 PDT 2017


On Jul 6, 2017 3:37 PM, "Andreas Plesch" <andreasplesch at gmail.com> wrote:

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One could probably include a textured big box or sphere as background in
glTF file. Fog may be possible with a custom shader. After all, glTF by
itself requires definition of shaders. Only the glTF extensions provide
predefined shaders for standard (KHR,PBR) materials.


It turns out that this is now reversed with gltf2. Core gltf2 has standard
materials, and custom shaders were relegated to an extension.

Andreas



-- 
Andreas Plesch
39 Barbara Rd.
Waltham, MA 02453
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