[x3d-public] Proto semantics in abstract spec.

Roy Walmsley roy.walmsley at ntlworld.com
Thu Jul 27 13:44:53 PDT 2017


Andreas,

 

Great observation.

 

Would you be kind enough, please, to submit this as a formal specification comment?

 

Thanks in advance,

 

Roy

 

From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Andreas Plesch
Sent: 27 July 2017 21:29
To: X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: [x3d-public] Proto semantics in abstract spec.

 

http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOinterfacedeclsemantics

 

has this language in section 4.4.4.2 <http://4.4.4.2> :

 

"

Each prototype instance can be considered to be a complete copy of the prototype, with its own field values and copy of the prototype definition. A prototyped node type is instantiated using standard node syntax. For example, the following ...

"

followed by an example in VRML encoding.

 

"standard node syntax" is only really applicable if the VRML encoding is used. The XML and JSON encoding use special ProtoInstance syntax instead and "standard syntax" becomes misleading.

 

A proposal would be 

 

"A prototyped node type is instantiated using keywords or standard node syntax. Adopting VRML encoding, the following ...

"

 

There may be a more concise way of clarifying as well.


-- 

Andreas Plesch
39 Barbara Rd.
Waltham, MA 02453

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