[x3d-public] Differences of default values between specification and dtd

Don Brutzman brutzman at nps.edu
Mon Jun 12 07:30:27 PDT 2017


Thank you very much for this important and useful cross-check Holger.  We will investigate and check for consistent values in X3D DTD, XML Schema, JSON Schema and Object Model for X3D (OM4X3D).

In general the X3D Abstract Specification is the authoritative reference.  Further modifications are documented in the Web3D Mantis Issues system and draft specification revisions.

	X3D Abstract Specification
	http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/Architecture.html

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On 6/12/2017 1:21 AM, Holger Seelig wrote:
> I detected some differences of the default values between the 3.3 Specification <http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/Architecture.html> and the 3.3 dtd <http://www.web3d.org/specifications/x3d-3.3.dtd>.
> 
> The default values are not equal, thus it is not clear to me which values take precedence.
> 
> A second issue I detected is that the default value for the global field of the DirectionalLight node is FALSE, although all other light nodes have a global TRUE value, which makes sense because if the global field is default FALSE it would break backward compatibility to VRML2.
> 
> The document attached and below list the affected fields showing the default values of the dtd. Please note the 'Volume rendering component' is still not verified.
> 
> Best regards,
> Holger Seelig
> 
> 
> <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "http://www.web3d.org/specifications/x3d-3.3.dtd">
> <X3D profile='Full' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.3.xsd'>
>    <head>
>      <meta name='title' content='NodeIndex.x3d'/>
>    </head>
>    <Scene>
>      <Anchor/>
>      <Appearance/>
>      <Arc2D/>
>      <ArcClose2D/>
>      <AudioClip/>
>      <Background/>
>      <BallJoint
>          forceOutput=''/>
>      <Billboard/>
>      <BooleanFilter/>
>      <BooleanSequencer/>
>      <BooleanToggle/>
>      <BooleanTrigger/>
>      <BoundedPhysicsModel/>
>      <Box/>
>      <CADAssembly/>
>      <CADFace/>
>      <CADLayer/>
>      <CADPart/>
>      <Circle2D/>
>      <ClipPlane/>
>      <CollidableOffset/>
>      <CollidableShape/>
>      <Collision/>
>      <CollisionCollection
>          appliedParameters=''/>
>      <CollisionSensor/>
>      <CollisionSpace/>
>      <Color/>
>      <ColorDamper/>
>      <ColorInterpolator/>
>      <ColorRGBA/>
>      <ComposedCubeMapTexture/>
>      <ComposedShader/>
>      <ComposedTexture3D/>
>      <Cone/>
>      <ConeEmitter/>
>      <Contact
>          appliedParameters=''/>
>      <Contour2D/>
>      <ContourPolyline2D/>
>      <Coordinate/>
>      <CoordinateDamper/>
>      <CoordinateDouble/>
>      <CoordinateInterpolator/>
>      <CoordinateInterpolator2D/>
>      <Cylinder/>
>      <CylinderSensor/>
>      <DISEntityManager
>          applicationID='0'/>
>      <DISEntityTypeMapping/>
>      <DirectionalLight
>          global='false'/>
>      <Disk2D/>
>      <DoubleAxisHingeJoint
>          forceOutput=''
>          anchorPoint='0 1 0'
>          axis1='0 1 0'
>          axis2='0 1 0'/>
>      <EaseInEaseOut/>
>      <ElevationGrid
>          xDimension='2'
>          zDimension='2'
>          height='0, 0, 0, 0'/>
>      <EspduTransform
>          applicationID='0'
>          eventApplicationID='0'
>          munitionApplicationID='0'/>
>      <ExplosionEmitter/>
>      <Extrusion/>
>      <FillProperties/>
>      <FloatVertexAttribute/>
>      <Fog/>
>      <FogCoordinate/>
>      <FontStyle/>
>      <GeneratedCubeMapTexture/>
>      <GeoCoordinate/>
>      <GeoElevationGrid
>          xDimension='2'
>          zDimension='2'
>          height='0, 0, 0, 0'/>
>      <GeoLOD/>
>      <GeoLocation/>
>      <GeoMetadata/>
>      <GeoOrigin/>
>      <GeoPositionInterpolator/>
>      <GeoProximitySensor/>
>      <GeoTouchSensor/>
>      <GeoTransform/>
>      <GeoViewpoint/>
>      <ForcePhysicsModel/>
>      <Group/>
>      <HAnimDisplacer/>
>      <HAnimHumanoid/>
>      <HAnimJoint
>          stiffness='1, 1, 1'/>
>      <HAnimSegment/>
>      <HAnimSite/>
>      <ImageCubeMapTexture/>
>      <ImageTexture/>
>      <ImageTexture3D/>
>      <IndexedFaceSet/>
>      <IndexedLineSet/>
>      <IndexedQuadSet/>
>      <IndexedTriangleFanSet/>
>      <IndexedTriangleSet/>
>      <IndexedTriangleStripSet/>
>      <Inline/>
>      <IntegerSequencer/>
>      <IntegerTrigger/>
>      <KeySensor/>
>      <LOD/>
>      <Layer/>
>      <LayerSet/>
>      <Layout
>          size='1'/>
>      <LayoutGroup/>
>      <LayoutLayer/>
>      <LinePickSensor
>          objectType=''/>
>      <LineProperties/>
>      <LineSet/>
>      <LoadSensor/>
>      <LocalFog/>
>      <Material/>
>      <Matrix3VertexAttribute/>
>      <Matrix4VertexAttribute/>
>      <MetadataBoolean/>
>      <MetadataDouble/>
>      <MetadataFloat/>
>      <MetadataInteger/>
>      <MetadataSet/>
>      <MetadataString/>
>      <MotorJoint
>          forceOutput=''/>
>      <MovieTexture/>
>      <MultiTexture/>
>      <MultiTextureCoordinate/>
>      <MultiTextureTransform/>
>      <NavigationInfo/>
>      <Normal/>
>      <NormalInterpolator/>
>      <NurbsCurve/>
>      <NurbsCurve2D/>
>      <NurbsOrientationInterpolator/>
>      <NurbsPatchSurface/>
>      <NurbsPositionInterpolator/>
>      <NurbsSet/>
>      <NurbsSurfaceInterpolator/>
>      <NurbsSweptSurface/>
>      <NurbsSwungSurface/>
>      <NurbsTextureCoordinate/>
>      <NurbsTrimmedSurface/>
>      <OrientationChaser/>
>      <OrientationDamper/>
>      <OrientationInterpolator/>
>      <OrthoViewpoint/>
>      <PackagedShader/>
>      <ParticleSystem/>
>      <PickableGroup
>          objectType=''/>
>      <PixelTexture/>
>      <PixelTexture3D/>
>      <PlaneSensor/>
>      <PointEmitter/>
>      <PointLight/>
>      <PointPickSensor
>          objectType=''/>
>      <PointSet/>
>      <Polyline2D/>
>      <PolylineEmitter/>
>      <Polypoint2D/>
>      <PositionChaser/>
>      <PositionChaser2D/>
>      <PositionDamper/>
>      <PositionDamper2D/>
>      <PositionInterpolator/>
>      <PositionInterpolator2D/>
>      <PrimitivePickSensor
>          objectType=''/>
>      <ProgramShader/>
>      <ProximitySensor/>
>      <QuadSet/>
>      <ReceiverPdu
>          applicationID='0'
>          transmitterApplicationID='0'/>
>      <Rectangle2D/>
>      <RigidBody
>          finiteRotationAxis='0 1 0'/>
>      <RigidBodyCollection/>
>      <ScalarChaser/>
>      <ScalarInterpolator/>
>      <ScreenFontStyle
>          pointSize='1'/>
>      <ScreenGroup/>
>      <Script/>
>      <ShaderPart/>
>      <ShaderProgram/>
>      <Shape/>
>      <SignalPdu
>          applicationID='0'/>
>      <SingleAxisHingeJoint
>          forceOutput=''/>
>      <SliderJoint
>          forceOutput=''/>
>      <Sound/>
>      <Sphere/>
>      <SphereSensor/>
>      <SplinePositionInterpolator/>
>      <SplinePositionInterpolator2D/>
>      <SplineScalarInterpolator/>
>      <SpotLight/>
>      <SquadOrientationInterpolator/>
>      <StaticGroup/>
>      <StringSensor/>
>      <SurfaceEmitter/>
>      <Switch/>
>      <TexCoordDamper2D/>
>      <Text/>
>      <TextureBackground/>
>      <TextureCoordinate/>
>      <TextureCoordinate3D/>
>      <TextureCoordinate4D/>
>      <TextureCoordinateGenerator/>
>      <TextureProperties/>
>      <TextureTransform/>
>      <TextureTransform3D/>
>      <TextureTransformMatrix3D/>
>      <TimeSensor/>
>      <TimeTrigger/>
>      <TouchSensor/>
>      <Transform/>
>      <TransformSensor/>
>      <TransmitterPdu
>          applicationID='0'/>
>      <TriangleFanSet/>
>      <TriangleSet/>
>      <TriangleSet2D/>
>      <TriangleStripSet/>
>      <TwoSidedMaterial/>
>      <UniversalJoint
>          forceOutput=''/>
>      <Viewpoint/>
>      <ViewpointGroup/>
>      <Viewport/>
>      <VisibilitySensor/>
>      <VolumeEmitter/>
>      <VolumePickSensor
>          objectType=''/>
>      <WindPhysicsModel
>          direction='1 0 0'/>
>      <WorldInfo/>
>    </Scene>
> </X3D>
> 
> 


all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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