[x3d-public] X3D for Advanced Modeling Examples Archive, Tool Conversions: Blender Issues List

Michalis Kamburelis michalis.kambi at gmail.com
Wed Nov 1 07:36:54 PDT 2017


2017-11-01 3:53 GMT+01:00 Don Brutzman <brutzman at nps.edu>:
> As part of ongoing work by Design Printing Scanning Workinng Group, have
> collected another set of X3D conversion issues and recommendations.
>
> This week's target: Blender, http://blender.org
>
> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ToolConversions/BlenderConversionIssues.txt
>
> Test scene:
> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ToolConversions/
> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ToolConversions/BlenderFishHeadIndex.html
>
> Any additional Blender observations are welcome.  Following review the group
> will submit a trouble report to Blender team.
>

As part of Castle Game Engine (view3dscene) docs, we have an extensive
documentation of converting from Blender to X3D on
https://github.com/castle-engine/castle-engine/wiki/Blender . This
page describes what works and what doesn't.

We also have our own X3D exporter (somewhat modified version of
Blender's standard exporter) documented on
https://castle-engine.sourceforge.io/creating_data_blender.php . And
we have exporter from Blender to our castle-anim-frames format
(more-or-less a sequence of X3D models, internally).

Regards,
Michalis



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