[x3d-public] TwoSidedTexture node
Don Brutzman
brutzman at nps.edu
Fri Nov 3 21:23:48 PDT 2017
Very interesting ideas, thanks guys!
It looks like you have made a good case for defining such support in X3D v4, especially providing benefits for things like room and building modeling.
Hope that you continue to consider how best to evolve the existing X3D Shape Component in this direction.
http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html
In particular please compare/contrast design alternatives with
12.2.3 Two-sided materials
http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#TwoSidedMaterials
Looking forward to further discussion and an eventual proposed specification improvement, "12.2.4 Two-sided texture mapping" perhaps.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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