[x3d-public] Problem with inverted polygons/normals
Don Brutzman
brutzman at nps.edu
Tue Nov 7 07:17:28 PST 2017
Initial draft version of an interesting new model is available at
Shay D Pixel Version 2
http://x3dgraphics.com/examples/X3dForAdvancedModeling/ShayDPixel/ShayDPixelVersion2Index.html
This version was exported from an .fbx version using Okino Nugraf. Original at
http://x3dgraphics.com/examples/X3dForAdvancedModeling/ShayDPixel/pixel_v2.fbx
It looks OK in several players (such as Instant Reality and X3DOM) but polygon ordering appears reversed in X_ITE. Adjusting the solid field hasn't helped. Perhaps a normal issue?
Wondering if anyone else can figure out what is going on here, screenshot attached for clarity. TIA for all help.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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