[x3d-public] Problem with inverted polygons/normals

Don Brutzman brutzman at nps.edu
Tue Nov 7 07:17:28 PST 2017


Initial draft version of an interesting new model is available at

	Shay D Pixel Version 2
	http://x3dgraphics.com/examples/X3dForAdvancedModeling/ShayDPixel/ShayDPixelVersion2Index.html

This version was exported from an .fbx version using Okino Nugraf.  Original at

	http://x3dgraphics.com/examples/X3dForAdvancedModeling/ShayDPixel/pixel_v2.fbx

It looks OK in several players (such as Instant Reality and X3DOM) but polygon ordering appears reversed in X_ITE.  Adjusting the solid field hasn't helped.  Perhaps a normal issue?

Wondering if anyone else can figure out what is going on here, screenshot attached for clarity.  TIA for all help.

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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