[x3d-public] Problem with inverted polygons/normals

Andreas Plesch andreasplesch at gmail.com
Tue Nov 7 07:58:41 PST 2017


The model works fine in view3dscene as well.

Andreas

On Tue, Nov 7, 2017 at 10:17 AM, Don Brutzman <brutzman at nps.edu> wrote:
> Initial draft version of an interesting new model is available at
>
>         Shay D Pixel Version 2
>
> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ShayDPixel/ShayDPixelVersion2Index.html
>
> This version was exported from an .fbx version using Okino Nugraf.  Original
> at
>
>
> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ShayDPixel/pixel_v2.fbx
>
> It looks OK in several players (such as Instant Reality and X3DOM) but
> polygon ordering appears reversed in X_ITE.  Adjusting the solid field
> hasn't helped.  Perhaps a normal issue?
>
> Wondering if anyone else can figure out what is going on here, screenshot
> attached for clarity.  TIA for all help.
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



-- 
Andreas Plesch
Waltham, MA 02453



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