[x3d-public] rendering the X3D standard...is it extensive enough

John Carlson yottzumm at gmail.com
Wed Oct 18 09:45:26 PDT 2017


The question becomes, can I expect a single browser to generate identical
pixels between runs, and if not, how is testing done?

Thanks,

John

On Oct 18, 2017 12:31 PM, "Greg Couch" <gregc at cgl.ucsf.edu> wrote:

> On 10/18/2017 08:53 AM, John Carlson wrote:
>
>> I am wondering if the X3D standard is complete or extensive enough to
>> provide for pixel perfect equality between browsers.   This is important
>> for archiving.   Has this been a goal?
>>
>> Thanks,
>>
>> Johb
>>
>
> Thanks for the laugh.  The OpenGL/Vulkan/Direct3D/etc. specifications have
> never required pixel perfect equality between graphics cards, so it has not
> ever been a goal AFAIK.  Are they close?  Yes, very close, but not pixel
> perfect.  The great thing about X3D is that you're archiving the
> description of the scene not the image of the scene.
>
>    HTH,
>
>    Greg
>
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