[x3d-public] Mantis issue 976: Implicit fields in ClassicVRMLencoding

John Carlson yottzumm at gmail.com
Fri Oct 27 09:44:30 PDT 2017


What I'd recommend is creating a more general programming language that
uses Classic VRML as it's primary data structuring language.  For example,
write the X3D Schema and X3D Object Model in VRML. Has this been done?

Good luck!

John

On Oct 26, 2017 11:17 AM, "John Carlson" <yottzumm at gmail.com> wrote:

> >I hope you don't mean that the classical encoding is abandoned.
>
>
>
> Not at all, it just seems like we’re moving in the direction where the
> scenegraph is manipulatable in JavaScript, with DOM or pure JS (proxies).
>
> Yes, it does go against the declarative grain.  If X3D had a random number
> interpolator or sensor, I’d have a lot less use for scripts.  I do a lot of
> by hand coding too, but I have used PlayCanvas and Blender in the context
> of models.
>
>
>
> John
>
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