[x3d-public] Mantis issue 976: Implicit fields in ClassicVRMLencoding

John Carlson yottzumm at gmail.com
Fri Oct 27 10:19:42 PDT 2017


I'm all for pushing Script nodes in VRML to the limit.   I think this has
been underemphasized.

I just prefer a declarative structure that's been generalized to more than
3D graphics.   I know it's possible for VRML or an extension to do
this...when?  Can we see practical examples of VRML that do something like
XSLT, with the appropriate engine?  Or attempts to?

John

John

On Oct 27, 2017 12:44 PM, "John Carlson" <yottzumm at gmail.com> wrote:

> What I'd recommend is creating a more general programming language that
> uses Classic VRML as it's primary data structuring language.  For example,
> write the X3D Schema and X3D Object Model in VRML. Has this been done?
>
> Good luck!
>
> John
>
> On Oct 26, 2017 11:17 AM, "John Carlson" <yottzumm at gmail.com> wrote:
>
>> >I hope you don't mean that the classical encoding is abandoned.
>>
>>
>>
>> Not at all, it just seems like we’re moving in the direction where the
>> scenegraph is manipulatable in JavaScript, with DOM or pure JS (proxies).
>>
>> Yes, it does go against the declarative grain.  If X3D had a random
>> number interpolator or sensor, I’d have a lot less use for scripts.  I do a
>> lot of by hand coding too, but I have used PlayCanvas and Blender in the
>> context of models.
>>
>>
>>
>> John
>>
>
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