[x3d-public] updated X3D node, statement inventory spreadsheets: FreeWrl

Don Brutzman brutzman at nps.edu
Mon Sep 4 10:47:20 PDT 2017


Congratulations to a familiar "dark horse" player that has emerged in a wonderful way.

Am happy to report more improvements to the X3D node + statement inventory spreadsheets:

      http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx
      http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf

Updates include addition of FreeWrl support, which has a whopping 97% coverage of the X3D Full Profile!

Some interesting statistics follow, also attached in updated snapshot image.

===========================================================================
X3D Abstract Specification      Cobweb FreeWRL Castle X3DOM  X3D-Edit Xj3D

Supported nodes and statements: 73%    97%     57%    61%    87%      68%
(251 total, X3D specification)  182    244     144    154    218      171

Unimplemented nodes:            69     7       93     97     33       80

needed for HTML5 support goals
* required for X3D Immersive    all    all     all    19     all      2
* suggested for HTML5 support   2      1       14     13     all      5
* priority nodes missing:       2      1       14     32     0        7
===========================================================================

 From the FreeWRL home page:

==============================
http://freewrl.sourceforge.net

FreeWRL is an X3D/VRML open source viewer for Windows, Linux and Android.

FreeWRL has had a long track record, is here to stay. X3D Components get added, problems get resolved. Program with GLSL Shaders using the X3D Shaders Component, put your models exactly where you want them with the Geospatial Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.

With royalty free open standards, your models will continue to render, year after year.
==============================

What a tremendous effort and what an excellent high-water mark for everyone working with X3D.  Many thanks to Doug Sanden, John Stewart and the entire FreeWRL developer community.

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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