[x3d-public] remove SF/MFInt32 ?

John Carlson yottzumm at gmail.com
Fri Apr 6 10:15:00 PDT 2018


On Fri, Apr 6, 2018, 1:04 PM Michalis Kamburelis <michalis.kambi at gmail.com>
wrote:

>
>
> More importantly, what happens with MFInt32? If it's now MFFloat, then
> we get a performance hit when reading a long list of coordinates (like
> IndexedFaceSet.coordIndex), because now we have to call round() on
> every list item.
>

This, I feel, is a very important point.

John

>
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